Junior Character Artist

Mundo Gamer Network

Katowice

On-site

PLN 56,000 - 79,000

Full time

14 days+

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Benefits offered by this job

Flexible work hours
Private health insurance
Multisport card subsidy
English lessons
Relocation assistance
No crunch
No non-compete
Pet-friendly office
Conference/workshops support

Job summary

zAnshar Studios is seeking a Junior Character Artist to join our on-site team in Katowice, Poland. You will create 3D characters and related assets, collaborating with senior artists to meet project standards.

You will sculpt with ZBrush/Blender, optimize for real-time engines, and work with Unreal Engine to ensure proper rig integration and texturing. English proficiency at A2/B1 is required.

Qualifications

  • Some experience in character or asset creation for real-time projects; portfolio must demonstrate relevant skills.
  • Sculpting and modeling characters using ZBrush, Blender, Maya or similar tools.
  • Solid organic modeling and UV mapping.
  • Basic PBR texturing (Substance Painter or Photoshop).
  • English sufficient (A2/B1).

Responsibilities

  • Create 3D characters, parts, props, and accessories meeting project style and quality standards.
  • Model and sculpt organic assets and hard-surface props in ZBrush and Blender.
  • Prepare and optimize characters for real-time engines: retopology, UV mapping, baking, texturing, cleanup.
  • Implement and test character assets in Unreal Engine with proper rigs and in-game functionality.
  • Create PBR textures using Substance Painter or similar tools.
  • Collaborate with concept artists, animators, and Art Director for cohesive design.
  • Support production with documentation, asset cleanup, and backups.

Skills

Character sculpting
Character modeling
Organic modeling
Hard-surface modeling
UV mapping
PBR textures
ZBrush
Blender
Maya
Substance Painter
English (A2/B1)

Tools

ZBrush
Blender
Maya
Substance Painter

Job description

zAnshar Studios is seeking a Junior Character Artist to join our on-site team and grow with us on our upcoming projects. Currently, we employ over 180 specialists at our studio in Katowice, and we are always open to new talented artists eager to join us. Working with Anshar gives you the opportunity to develop your skills, contribute to challenging international AAA and AA projects, and collaborate with a team of passionate people who love video games.

This is an on-site only position based in our office in Katowice, Poland.

Responsibilities:
  • Create 3D characters, character parts, props, and accessories that respect project style and quality standards, working with support and feedback from senior artists.
  • Model and sculpt organic assets and hard-surface props - in ZBrush and Blender.
  • Prepare and optimize characters for real-time engines: retopology, UV mapping, baking,texturing, and cleanup, while maintaining design quality.
  • Implement and test character assets in Unreal Engine, ensuring they integrate well with provided rigs and function correctly in-game.
  • Create PBR textures using Substance Painter or similar tools.
  • Collaborate with concept artists, animators, and the Art Director to achieve cohesive character design.
  • Support production with documentation, asset cleanup, and backups.
Requirements:
  • Some experience in character or asset creation for real-time - professional, internship, formal education, or strong personal / non-commercial projects. Extensive commercial game dev experience is not required, but your portfolio should demonstrate the relevant skills.
  • Sculpting and modeling characters (organic and hard-surface elements) using ZBrush, Blender, Maya, or similar tools.
  • Solid organic modeling and UV mapping.
  • Basic PBR texturing (Substance Painter or Photoshop).
  • English sufficient (A2/B1).
Pluses:
  • Marvelous Designer and garment creation.
  • Advanced hard-surface modeling.
  • Advanced ZBrush, Blender, or Substance Painter knowledge.
  • Knowledge of rigging and its role in character development pipelines.
  • Experience with cloth simulation tools in game engines (e.g., Unreal Engine).
  • Experience creating fantasy or stylized characters and costumes.
  • Formal art education.
  • Previous experience in game development or postproduction, including other roles, hobby projects, or non-commercial projects.
Offered salary:
  • 5.000 - 7.100 PLN gross - depending on skills and experience.
We offer:
  • Flexible work hours (core hours 10:00-15:00).
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • English lessons.
  • Help with relocation after trial period.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed participation in a selection of conferences and workshops, treated as work days.
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