Animation Programmer for Horror Games | Remote-Friendly

Bloober Team

Kraków

On-site

PLN 120,000 - 190,000

Full time

5 days ago
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Job summary

Bloober Team, based in Kraków, Poland, is seeking a skilled programmer to join our horror‑driven studio. You’ll maintain and extend the animation codebase, ensure cross‑system compatibility, and help integrate AI behaviours with animation to deliver smooth, responsive combat and pacing.

The ideal candidate brings strong C++ and Unreal Engine (UE4/UE5) experience, familiarity with UE animation tools, debugging, locomotion prototyping, and a collaborative mindset to push ideas that elevate our

Qualifications

  • Solid knowledge of C++.
  • Solid knowledge of UE4 or UE5.
  • Experience with UE animation systems.
  • Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger).
  • Experience in prototyping and implementing locomotion systems.
  • Knowledge of VS2022 and/or Rider.
  • Self-reliance when solving problems.
  • Good communication skills.

Responsibilities

  • Maintaining and improving the animation code base and cross-system functionality.
  • Prototyping and implementing animation systems for AI-controlled enemies.
  • Collaborating with gameplay and AI programmers to keep logic and animation in sync.
  • Staying up to date with animation tech and bringing new ideas to the team.

Skills

C++
Unreal Engine
Animation systems
Debugging & profiling
Locomotion prototyping
Team collaboration
Communication

Tools

VS2022
Rider
Perforce

Job description

Bloober Team, based in Kraków, Poland, is seeking a skilled programmer to join our horror‑driven studio. You’ll maintain and extend the animation codebase, ensure cross‑system compatibility, and help integrate AI behaviours with animation to deliver smooth, responsive combat and pacing.

The ideal candidate brings strong C++ and Unreal Engine (UE4/UE5) experience, familiarity with UE animation tools, debugging, locomotion prototyping, and a collaborative mindset to push ideas that elevate our

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