Associate 3D Game Artist

Gamivision

Lahore

On-site

PKR 400,000 - 640,000

Full time

2 days ago
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Job summary

Gamivision is seeking a 3D Game Artist with 1–2 years of experience to design and build mobile game levels and environments. You will blend AI-driven workflows with traditional 3D pipelines in Unity to produce polished assets.

You will collaborate with designers and developers from concept to delivery, optimizing assets for mobile performance and iterating with AI-assisted art tools to speed up pipelines.

Qualifications

  • 1–2 years of experience as a 3D Game Artist in gaming.
  • Hands-on experience with AI generation tools for 3D modeling, texturing, or concepting.
  • Proficiency in Blender, Maya, or 3ds Max, plus Substance Painter/PBR texturing.
  • Strong Unity skills (scene assembly, lighting, materials).
  • Solid grasp of mobile game optimization constraints.
  • Portfolio showing game-ready 3D environments, levels, or AI-assisted workflows.

Responsibilities

  • Use cutting-edge AI tools for rapid 3D environment modeling, texture synthesis, and level concepting.
  • Clean up, retopologize, and optimize AI-generated assets for mobile performance (LODs, draw calls, texture atlases).
  • Model, UV unwrap, and texture low-poly/high-poly 3D levels, props, and environments (stylized and realistic).
  • Build and light scenes in Unity, managing materials, shaders, lightmaps, and prefabs.
  • Work with designers and developers from concept to delivery, continuously testing new AI art tools to speed up pipelines.

Skills

AI tools
Mobile optimization
Unity
3D modeling
Texturing

Tools

Blender
Maya
3ds Max
Substance Painter

Job description

Job Summary

We are hiring a 3D Game Artist with 1 to 2 years of experience to design and build mobile game levels and environments. AI-driven workflows are a top priority—you will combine modern AI tools with standard 3D workflows to produce, polish, and optimize high-quality game assets in Unity.

Key Responsibilities
  • Use cutting-edge AI tools for rapid 3D environment modeling, texture synthesis, and level concepting.
  • Clean up, retopologize, and optimize AI-generated assets for mobile performance (LODs, draw calls, texture atlases).
  • Model, UV unwrap, and texture low-poly/high-poly 3D levels, props, and environments (stylized and realistic).
  • Build and light scenes in Unity, managing materials, shaders, lightmaps, and prefabs.
  • Work with designers and developers from concept to delivery, continuously testing new AI art tools to speed up pipelines.
Requirements
  • 1–2 years of experience as a 3D Game Artist in gaming.
  • Hands-on experience with AI generation tools for 3D modeling, texturing, or concepting.
  • Proficiency in Blender, Maya, or 3ds Max, plus Substance Painter/PBR texturing.
  • Strong Unity skills (scene assembly, lighting, materials).
  • Solid grasp of mobile game optimization constraints.
  • Portfolio showing game-ready 3D environments, levels, or AI-assisted workflows.
Bonus Skills
  • Basic sculpting (ZBrush / Blender Sculpt).
  • Understanding of Unity performance profiling.
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