Senior Generalist Artist

Game District

Lahore

On-site

PKR 900,000 - 1,500,000

Full time

4 days ago
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Job summary

Game District in Lahore is seeking a hands-on Senior Generalist Artist to contribute across 3D, 2D and UI for hybrid simulation-style games. You will create game-ready assets, implement them in Unity, and ensure a consistent visual style across the project.

You will collaborate with design, development, and QA to iterate on assets, optimize performance for mobile, and maintain clean pipelines and version control. Strong generalist experience and mobile-ready skills are essential.

Qualifications

  • Experience as a generalist game artist for mobile is preferred.
  • Strong 3D skills with ability to work in 2D and UI.
  • Experience creating optimized, game-ready assets and collaborating with design/UI.

Responsibilities

  • 3D Art Production: Create and polish props, environment pieces, modular sets, and simple characters/NPCs with consistent style, scale, and optimized topology.
  • 2D Art Support: Produce icons, illustrations, overlays, and other 2D assets as needed.
  • UI/UX Design & Implementation: Design UI screens and components aligned with mobile UX, create production-ready assets, and implement them in Unity.
  • Unity Setup: Import and set up assets (prefabs, materials, textures, sprite slicing, UI elements), ensure correct scaling, pivots, and in-game placement.
  • Art Consistency & Quality: Maintain a clear, readable visual style; ensure gameplay clarity; create style references when needed.
  • Pipeline & Version Control: Follow naming conventions, folder structures, and Git workflows; ensure clean handoffs and minimal rework.
  • Collaboration: Work closely with design, dev, and QA teams to clarify requirements, iterate on feedback, and ensure smooth asset integration.

Skills

Generalist Game Artist
3D modeling
2D & UI
Unity
Git

Tools

Unity
Git

Job description

Position: Senior Generalist Artist (2D/3D + UI) — Primary 3D

We are looking for a hands-on Generalist Artist with strong 3D skills and working ability in 2D and UI to contribute across all aspects of art production for hybrid simulation-style games. This role involves creating game-ready assets, implementing them in Unity, and ensuring high visual quality and consistent style across the project.

Key Responsibilities
  • 3D Art Production: Create and polish props, environment pieces, modular sets, and simple characters/NPCs with consistent style, scale, and optimized topology.
  • 2D Art Support: Produce icons, illustrations, overlays, and other 2D assets as needed.
  • UI/UX Design & Implementation: Design UI screens and components aligned with mobile UX, create production-ready assets, and implement them in Unity.
  • Unity Setup: Import and set up assets (prefabs, materials, textures, sprite slicing, UI elements), ensure correct scaling, pivots, and in-game placement.
  • Art Consistency & Quality: Maintain a clear, readable visual style; ensure gameplay clarity; create style references when needed.
  • Pipeline & Version Control: Follow naming conventions, folder structures, and Git workflows; ensure clean handoffs and minimal rework.
  • Collaboration: Work closely with design, dev, and QA teams to clarify requirements, iterate on feedback, and ensure smooth asset integration.
Requirements
  • Proven experience as a Generalist Game Artist (mobile experience preferred)
  • Strong 3D skills, with working ability in 2D and UI
  • Ability to produce optimized, game-ready assets
  • Basic knowledge of Unity and Git workflows
  • Understanding of mobile performance and UX constraints
  • Strong communication skills and reliability
Tools (Preferred)
Nice-to-Haves
  • Experience with stylized low/mid-poly pipelines
  • Mobile-friendly materials/shaders, basic animation/rigging
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