AAA-Quality 3D Character Artist - APAC Co-Dev

Side

Philippines

On-site

PHP 500,000 - 800,000

Full time

3 days ago
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Job summary

Side is expanding its global game development and services capability and is building a Talent Pool for a mid-level 3D Character Artist. The role focuses on modeling, texturing, and optimizing character assets for AAA-quality games across PC, console, mobile, and VR/AR platforms.

The successful candidate will work with art leads, designers, and animators, using ZBrush, Maya, 3ds Max, Substance Painter, and Photoshop. Join us to contribute to future co-development opportunities as projects arise.

Qualifications

  • 3+ years of experience as a Character Artist in video game industry.
  • Contributed to at least one shipped title on PC, console, mobile or VR/AR.
  • Experience with character workflows across multiple styles and platforms (AAA quality).

Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to align with artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay needs.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Skills

Character art
3D modeling
Texturing
Anatomy knowledge
Collaboration

Tools

ZBrush
Maya
3ds Max
Substance Painter
Photoshop

Job description

Side is expanding its global game development and services capability and is building a Talent Pool for a mid-level 3D Character Artist. The role focuses on modeling, texturing, and optimizing character assets for AAA-quality games across PC, console, mobile, and VR/AR platforms.

The successful candidate will work with art leads, designers, and animators, using ZBrush, Maya, 3ds Max, Substance Painter, and Photoshop. Join us to contribute to future co-development opportunities as projects arise.

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