3D Character Artist - Talent Pool (Apac)

Side

Philippines

On-site

PHP 500,000 - 800,000

Full time

3 days ago
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Job summary

Side is expanding its global game development and services capability and is building a Talent Pool for a mid-level 3D Character Artist. The role focuses on modeling, texturing, and optimizing character assets for AAA-quality games across PC, console, mobile, and VR/AR platforms.

The successful candidate will work with art leads, designers, and animators, using ZBrush, Maya, 3ds Max, Substance Painter, and Photoshop. Join us to contribute to future co-development opportunities as projects arise.

Qualifications

  • 3+ years of experience as a Character Artist in video game industry.
  • Contributed to at least one shipped title on PC, console, mobile or VR/AR.
  • Experience with character workflows across multiple styles and platforms (AAA quality).

Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to align with artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay needs.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Skills

Character art
3D modeling
Texturing
Anatomy knowledge
Collaboration

Tools

ZBrush
Maya
3ds Max
Substance Painter
Photoshop

Job description

3D Character Artist - Talent Pool (APAC)

Company : Side Job Type : Full Time Philippines

Job Description - 3D Character Artist - Talent Pool (APAC)

Description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience
  • 3+ years of experience as a Character Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills
  • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
  • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
  • Experience with high- and low-poly modeling, texturing, and shading techniques.
  • Knowledge of proper topology, rigging, and skinning practices.
Artistic Skills
  • Strong eye for detail, form, and style consistency.
  • Ability to adapt to and create a range of visual styles, from realistic to stylized.
Collaboration Skills
  • Effective communication and teamwork abilities.
  • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills
  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

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