3D Animator/Generalist — PBR, Rigging & Textures

Modern Tiger Solutions Corp

Taguig

On-site

PHP 390,600 - 781,200

Full time

14 days+
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Benefits offered by this job

Competitive salary based on experience
Complete government-mandated benefits
Full Attendance Incentive

Job summary

Modern Tiger Solutions Corp is seeking a seasoned 3D Artist to develop characters, environments, and animations, including rigging, lighting, and texturing for our gaming projects. You will collaborate with design teams to ensure assets meet pipeline standards and optimize performance.

The ideal candidate has 3+ years in 3D game design, strong portfolio, and experience with 3DS Max or Maya, V-Ray/Arnold, ZBrush, Substance Painter, Photoshop, and Unity or Cocos Creator.

Qualifications

  • Over 3 years of experience in 3D game design (modeling, texturing, lighting, and rendering).
  • Proficiency in 3D software (3DS Max or Maya), rendering tools (V-Ray or Arnold), ZBrush, Substance Painter, Photoshop, and game engines (Unity or Cocos Creator).
  • Experience in hand-painted and PBR game art production, with a track record on large-scale commercial projects.

Responsibilities

  • Develop 3D characters, environments, assets, and animations, including rigging, lighting, and texturing.
  • Collaborate with design and production teams to integrate assets into the pipeline.
  • Ensure models/assets are optimized for performance and meet creative and technical standards.
  • Adapt to various artistic styles, including western, realistic, and classical aesthetics.
  • Utilize both hand-painted and next-gen PBR workflows while interpreting 2D and 3D game development requirements.

Skills

3D game design
Portfolio

Education

Bachelor's degree in animation

Tools

3DS Max
Maya
V-Ray
Arnold
ZBrush
Substance Painter
Photoshop
Unity
Cocos Creator

Job description

Modern Tiger Solutions Corp is seeking a seasoned 3D Artist to develop characters, environments, and animations, including rigging, lighting, and texturing for our gaming projects. You will collaborate with design teams to ensure assets meet pipeline standards and optimize performance.

The ideal candidate has 3+ years in 3D game design, strong portfolio, and experience with 3DS Max or Maya, V-Ray/Arnold, ZBrush, Substance Painter, Photoshop, and Unity or Cocos Creator.

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