3D Generalist Artist (Mid to Senior Level)

Secret 6

Metro Manila

Presencial

PHP 900.000 - 1.400.000

Jornada completa

Hace 6 días
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Ventajas ofrecidas por este puesto de trabajo

AAA projects
Stable employment
Training platforms
Gaming community
Like-minded team
Diversity & inclusion

Descripción de la vacante

Secret 6 in the Philippines is seeking a skilled 3D Generalist Artist to design and create high-fidelity assets for immersive gaming experiences. You will handle hard surface models, environments, props, and organic elements using Maya, ZBrush, Substance Painter and Designer.

You will optimize assets for real-time rendering, develop clean topology and textures, collaborate with concept artists and leads, and participate in reviews to integrate feedback.

Formación

  • 3–5 years of experience in AAA game development with generalist skills across hard surface and other asset types.
  • Strong background in art, design, or a related field.
  • Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
  • Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
  • Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
  • Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
  • Excellent communication and teamwork skills to collaborate with cross-functional teams.
  • Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
  • Experience across multiple asset types (hard surface, props, environments, organic) is a strong plus.
  • Has at least one AAA released title under their belt

Responsabilidades

  • Design and create high-fidelity 3D assets for AAA games to meet artistic and technical requirements.
  • Optimize assets for real-time rendering while maintaining quality.
  • Collaborate with concept artists and leads on artistic direction and gameplay needs.
  • Develop clean topology, UVs, and texture maps per project standards.
  • Support multiple art areas as needed and adapt to feedback.
  • Stay updated on industry trends and continuously improve workflow.

Conocimientos

AAA game development
3D generalist
Hard surface modeling
Low-Poly / High-Poly
Texture baking
UV mapping
Collaboration
Deadline driven
Problem solving
Real-time optimization

Herramientas

Maya
ZBrush
Substance Painter
Substance Designer

Descripción del empleo

Our AAA Art team is growing!

Are you a skilled 3D Generalist Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise to our exciting projects!

Design and create high-fidelity 3D assets, including hard surface models, environments, props, and organic elements, using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.

Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.

Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.

Collaborate closely with concept artists and leads with artistic direction and gameplay needs.

Support multiple art areas as needed, demonstrating flexibility and adaptability in asset creation.

Adhere to project guidelines, keeping leads and project managers updated on task progress.

Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations.

Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.

Fulfill any other assigned responsibilities with diligence and a commitment to excellence

Requirements
  • 3–5 years of experience in AAA game development, with a focus on generalist skills across hard surface and other asset types.
  • Strong background in art, design, or a related field.
  • Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
  • Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
  • Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
  • Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
  • Excellent communication and teamwork skills to collaborate with cross-functional teams.
  • Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
  • Experience across multiple asset types (hard surface, props, environments, organic) is a strong plus.
  • Has at least one AAA released title under their belt

If you're passionate about creating stunning hard surface assets and want to work on cutting-edge AAA projects, we'd love to hear from you!

Benefits
  • Opportunity to work on AAA projects.
  • Stable employment and professional growth in an international environment.
  • Training platforms and workshops to level you up.
  • Community of people who understand and share your passion for games.
  • Team of like-minded people.
  • A culture of diversity and inclusion to unite the most outstanding talents.
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