3D Character (Stylized) Artist

IGG PHILIPPINES CORP.

Pasig

On-site

PHP 670,000 - 1,116,000

Full time

27 hours ago
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Job summary

IGG Philippines Corp. is seeking a skilled 3D Character Artist to create and texture characters for games, ensuring consistent style and engine-ready performance.

The role requires strong modeling and texture skills across low/high poly workflows, familiarity with Arnold/XGen, and the ability to mentor outsourcing teams while adapting to various art styles. Onsite in Pasig.

Qualifications

  • Excellent eye for detail, silhouettes and composition.
  • Strong drawing skills with good aesthetics and modeling ability.
  • Solid color sense and knowledge of anatomy of humans and animals.
  • Proficient in 3DS Max, ZBrush, Blender, Photoshop, Marvelous Designer SP.
  • Familiar with stylized character/prop production and ability to control art style for game screens.
  • Strong independent creativity and ability to deliver low/high poly modeling and UVs.
  • Knowledge of Arnold and XGen.
  • Experience with AI-assisted tools to improve workflow in 3D content production.
  • Experience creating mobile assets.
  • 3+ years in video game industry; at least one shipped title preferred.

Responsibilities

  • Handle complete character modeling and texturing for game development.
  • Guarantee that 3D character resources are produced according to specifications with unified style.
  • Ensure resources run smoothly with optimized performance when uploaded to the engine.
  • Review and modify outsourcing resources.
  • Provide training to outsourcing teams.
  • Take on tasks outside primary field as needed.

Skills

Detail oriented
Drawing skills
Color theory
Anatomy knowledge
Independent creativity
Poly modeling
Art style versatility
Mobile assets
Industry experience
Shipped title
AI tools

Tools

3ds Max
ZBrush
Blender
Photoshop
Marvelous Designer
Arnold
XGen
UV splitting
Texture painting

Job description

About the role

You will be responsible for producing 3D character resources according to specifications, ensuring unified style and optimized performance for engine integration.

Key responsibilities
  • Handle complete character modeling and texturing for game development

  • Guarantee that 3D character resources are produced according to specifications with unified style

  • Ensure resources run smoothly with optimized performance when uploaded to the engine

  • Review and modify outsourcing resources

  • Provide training to outsourcing teams

  • Take on tasks outside primary field as needed

Qualifications
  • Good eye for detail, silhouettes and composition

  • Solid drawing skills, strong aesthetic and modeling skills

  • Good cognition of colors and familiarity with anatomical structure of humans and animals

  • Proficient in 3DMAX, Zbrush, Blender, Photoshop, Marvelous Designer SP and related software for character modeling, UV splitting and texture drawing

  • Familiar with stylized-style character and prop production with ability to control art style and game screens

  • Strong independent creativity

  • Strong modeling skills including low poly to high poly modelling and UVs

  • Knowledgeable with Arnold and X-gen

  • Versatility across different art styles and genres

  • Passion for game industry with lasting enthusiasm and initiative

  • Familiarity with AI-assisted tools for improving workflow efficiency in 3D content production

  • Familiar with mobile asset creation

  • 3+ years of experience in video game industry or similar field (plus)

  • At least one shipped title (AAA or equivalent experience preferred) (plus)

Work Arrangement
  • Onsite 5x a week

  • Location : Pasig, Ortigas

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