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Chimera Entertainment is seeking a 3D Artist Generalist in Cebu City to create high-quality game-ready assets. Your role focuses on modelling and texturing across various tasks in our game projects, working closely with teams in Munich.
The ideal candidate possesses strong Blender skills, a diverse portfolio, and good English communication. This contract role is planned for around 1-2 years with an immediate start available.
Chimera Entertainmentis an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.
Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think insystems, take responsibility for their work, and help the team make better decisions.
To strengthen our development team, we are looking for a3D Artist Generalist - Modelling & Texturing who enjoys creating game-ready assets and working across a variety of visual production tasks.
As a 3D Artist Generalist, you will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs.
You will work onsite from our Cebu office and support our Munich team as part of a distributed art setup.
We are looking for someone who can work reliably within an existing art direction, create clean and usable assets, and collaborate closely with other artists and disciplines. You do not need to be a specialist in only one narrow area - we are looking for a generalist mindset and a strong production attitude.
You should be comfortable collaborating sharing work in progress, receiving feedback, and communicating clearly about status, questions, and dependencies.
This position is offered on a contractor basis and is planned for an initial project duration of approximately 1–2 years.
We are very much looking forward to your application. Please apply with your current CV and a link to your portfolio (for example GitHub, Artstation, or your personal website), so we can get a good impression of your previous projects.