3D Character Artist

Keywords Studios

Pasig

On-site

PHP 1,823,708 - 3,039,513

Full time

14 days+

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Benefits offered by this job

Great Place to Work Certified
Annual Wellness Subsidy
Birthday Leave
Wellbeing Leave
Vacation Leave/Sick Leave
HMO and Life Insurance

Job summary

Keywords Studios in the Philippines is seeking a talented Senior Artist to create outstanding 3D Characters and Creatures for top game titles. Candidates should have over 2 years of relevant experience and a strong understanding of the 3D game character creation process.

This role involves modeling, UV mapping, texturing, and polishing assets while meeting client specifications and quality requirements. Join a dynamic team with benefits including wellness subsidies and leave options.

Qualifications

  • At least 2+ years of experience in a 3D game or game-art services company as an Artist or Senior Artist.
  • Strong understanding of the 3D game character creation process, including modeling and texturing.

Responsibilities

  • Scope projects closely with the Lead, clarifying client requirements.
  • Model and texture assets efficiently, following processes and specs.
  • Deliver high-quality work that requires minimal iteration and zero QC errors.

Skills

Maya
3D Studio Max
ZBrush
Photoshop
Substance Painter
Mudbox
Marvelous Designer
Unreal Engine

Job description

About the Role

Lakshya Digital is looking for Senior Artists to create outstanding 3D Characters and Creatures for some of the best‑known game titles. Model, UV map, texture and polish assets across a range of genres and platforms, meeting clients’ specifications and quality requirements within budgeted time and effort. Efficiently plan work, collect all necessary information before commencing, and follow organizational best practices. Support the Lead by contributing to estimates, work planning and first‑level reviews, and step into a lead or sub‑lead role as needed.

Skills, Knowledge and Experience
  1. Good knowledge of industry‑standard software such as Maya, 3D Studio Max, ZBrush and Photoshop. Experience with Substance Painter, Mudbox, Marvelous Designer, and exporting assets to engines like Unreal Engine is an added advantage.
  2. Strong understanding of the 3D game character creation process, including modeling and texturing under production conditions. Familiar with organic and inorganic modeling.
  3. Ability to estimate, plan and supervise game art asset creation work.
  4. At least 2+ years of experience in a 3D game or game‑art services company as an Artist or Senior Artist.
Behaviors and Abilities
Self‑Management
  1. Professional and friendly conduct.
  2. Establish realistic daily goals and complete planned work on time.
  3. Plan workdays and leave well in advance with PM and Lead.
  4. Develop a self‑development plan with the Reporting Manager.
  5. Stay up‑to‑date with latest tool and technology developments.
  6. Make timely and correct decisions on asset creation, consulting senior artists or leads.
  7. Maintain composure and manage stress in difficult situations.
Communication
  1. Regularly update Lead and PM on work status, leaves, problems and solutions.
  2. Communicate questions, asset delivery notes, and feedback in English.
  3. Explain complex problems clearly and simply.
  4. Communicate confidently and effectively in English with non‑Indian team members.
  5. Understand and convey the intended message of others.
  6. Show empathy and care for others’ concerns.
Team / Personal Credibility
  1. Serve as sub‑lead on projects when required, commanding team respect.
  2. Deliver assets on time and with quality, appearing reliable and trustworthy.
  3. Support project success through delivery, extra effort, and problem resolution.
  4. Volunteer for important tasks, demonstrating initiative.
  5. Accept feedback and own mistakes to improve contributions.
  6. Set a personal example for junior teammates with professional behavior.
Responsibilities
  1. Scope projects closely with the Lead, clarifying client requirements and specifications; submit queries when needed.
  2. Ensure no ambiguity or assumptions in any project aspect; flag confusion to Lead or sub‑Lead.
  3. Prior to work, confirm approach, daily targets, and discuss with Lead or sub‑Lead before finalization.
  4. Collect adequate references before starting work.
  5. Model and texture assets efficiently, following processes and specs.
  6. Handle the most complex assets in the project.
  7. Serve as a polishing artist for junior work when required.
  8. Perform post‑production tasks, such as game‑engine preparation and engine checks.
  9. Analyze information to produce efficient work breakdowns and competitive effort estimates.
  10. Improve productivity by managing personal output and assisting artists in completing work on time.
  11. Deliver high‑quality work that requires minimal iteration and zero QC errors.
  12. Guide and supervise artists, performing first‑level reviews when necessary.
Benefits
  • Great Place to Work Certified
  • Annual Wellness Subsidy
  • Birthday Leave
  • Wellbeing Leave
  • Vacation Leave/Sick Leave
  • HMO and Life Insurance
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