Technical Artist: VFX & Shaders (APAC Talent Pool)

Side

Auckland

On-site

NZD 80,000 - 110,000

Full time

14 days+
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Job summary

Side in Auckland, New Zealand, is looking for a Technical Artist to bridge the art and engineering teams in the development of AAA games across multiple platforms. The role involves optimizing pipelines, resolving complex technical challenges, and collaborating closely with multidisciplinary teams.

Candidates should have over three years of experience in the video game industry and a proven track record with shipped titles. The position offers opportunities for future project-based roles.

Qualifications

  • 3+ years of experience as a Technical Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Responsibilities

  • Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
  • Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
  • Collaborate with artists and engineers to ensure assets meet performance and technical requirements.
  • Debug and resolve technical issues related to shaders and asset optimization.

Skills

Technical Problem-Solving
3D Modeling
Shaders Development
Scripting (Python, MEL, MaxScript)
Collaboration and Teamwork

Tools

Unreal Engine
Unity
Maya
Blender

Job description

Side in Auckland, New Zealand, is looking for a Technical Artist to bridge the art and engineering teams in the development of AAA games across multiple platforms. The role involves optimizing pipelines, resolving complex technical challenges, and collaborating closely with multidisciplinary teams.

Candidates should have over three years of experience in the video game industry and a proven track record with shipped titles. The position offers opportunities for future project-based roles.

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