Senior Technical Artist

Placements24

Queenstown

Remote

NZD 100,000 - 140,000

Full time

8 days ago

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Benefits offered by this job

Fully remote work
Flexible schedule
Training budgets
Diverse projects
Collaborative team

Job summary

Placements24 is seeking a Senior Technical Artist to join a dynamic team operating remotely and supporting Queenstown-based projects. You will bridge art and technology, building tools, shaders, and pipelines to empower artists and ensure asset performance in engines like Unreal and Unity.

The ideal candidate excels at both creative and programming challenges, with strong scripting skills and a deep understanding of rendering optimization.

Qualifications

  • Proven experience as a Technical Artist in the gaming or VFX industry.
  • Strong scripting ability in Python, MEL or C#.
  • Solid understanding of shaders, PBR workflows and rendering optimization.
  • Expertise in major 3D software and game engines.

Responsibilities

  • Develop and maintain efficient art pipelines, tools, and scripts to enhance artist productivity.
  • Create and optimize shaders, materials, and rendering techniques for game engines.
  • Troubleshoot and resolve technical art issues during asset integration and implementation.
  • Collaborate with artists and engineers to define technical requirements and best practices for art assets.
  • Optimize art assets for performance, ensuring smooth frame rates and efficient memory usage.
  • Provide technical support and training to the art team on tools and pipelines.

Skills

Python
MEL
C#

Tools

Maya
3ds Max
Blender
Unreal Engine
Unity

Job description

About the Role

Our client is seeking a highly skilled Senior Technical Artist to join their innovative team, remotely supporting projects based in Queenstown . This critical role bridges the gap between art and technology, optimizing workflows and enabling artists to create stunning assets efficiently. You will be responsible for developing tools, shaders, and pipelines, troubleshooting technical issues, and ensuring the performance and quality of art assets within game engines. The ideal candidate possesses a strong understanding of both artistic principles and programming/scripting, with a proven ability to solve complex technical challenges. This is a remote opportunity to contribute to cutting-edge projects from anywhere in South Africa .

Key Responsibilities
  • Develop and maintain efficient art pipelines, tools, and scripts to enhance artist productivity.
  • Create and optimize shaders, materials, and rendering techniques for game engines.
  • Troubleshoot and resolve technical art issues encountered during asset integration and implementation.
  • Collaborate with artists and engineers to define technical requirements and best practices for art assets.
  • Optimize art assets for performance, ensuring smooth frame rates and efficient memory usage.
  • Provide technical support and training to the art team on tools and pipelines.
Requirements
  • Proven experience as a Technical Artist in the gaming or VFX industry.
  • Strong proficiency in scripting languages such as Python, MEL, or C#.
  • Expertise with industry-standard 3D software (Maya, 3ds Max, Blender) and game engines (Unreal Engine, Unity).
  • Deep understanding of shaders, PBR workflows, and rendering optimization techniques.
  • Excellent problem-solving skills and the ability to work independently in a remote setting.
  • A solid understanding of art fundamentals, including color, form, and composition.
Benefits
  • Competitive salary and comprehensive benefits package.
  • Fully remote work arrangement, offering maximum flexibility.
  • Opportunity to work on diverse and technically challenging projects.
  • Access to online training resources and professional development budgets.
  • A collaborative remote team environment with a focus on innovation and problem-solving.
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