Technical Artist: Shader Wizard & Pipeline Architect

Blind Squirrel Games

Auckland

Presencial

NZD 90 000 - 130 000

Tempo integral

14 dias+

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Resumo da oferta

Blind Squirrel Games is seeking a skilled Technical Artist to bridge art and tech in our next title, optimizing pipelines, developing shaders, and collaborating with artists, designers, and engineers to balance visuals with performance.

With 3+ years in game development and at least one shipped title, you will guide tools, mentor peers, and contribute to HDR, lighting, and real-time rendering workflows across platforms, including Unreal Engine or Unity.

Qualificações

  • Three years of industry experience in game development specializing in technical art; five or more years for senior roles.
  • At least one shipped title as a Technical Artist; senior roles require two titles.
  • Portfolio demonstrating technical art assets, tools, and solutions.
  • Experience integrating and optimizing art assets within a game engine.
  • Proficiency in shader development using HLSL and node-based material systems.
  • Understanding of art pipelines, asset dependencies, rendering concepts, and performance constraints.
  • Ability to troubleshoot issues and collaborate with artists and engineers.
  • Strong communication, organizational, and time-management skills.
  • Greater ownership of complex technical art systems and mentoring for seniors.

Responsabilidades

  • Create and modify shaders using HLSL and develop custom materials through node-based systems.
  • Integrate art assets and effects into game engines, troubleshoot integration issues, and optimize performance.
  • Develop destructible assets and simulations for elements such as cloth and cables.
  • Implement HDR workflows, color grading, lighting setups, and post-processing effects.
  • Apply real-time rendering techniques, including ray tracing where appropriate, to support lighting and reflection goals.
  • Develop scripts and tools that automate repetitive tasks and improve content creation workflows.
  • Use procedural generation techniques to support large-scale art production.
  • Support art content development for VR and AR platforms when required by the project.
  • Organize and maintain art assets within established asset management and version control systems.
  • Analyze performance metrics, profile GPU and CPU usage, and help optimize rendering and content pipelines.
  • Collaborate with artists, designers, and engineers to resolve technical challenges.
  • Work with production to establish realistic schedules and communicate progress, dependencies, and risks.
  • Document technical art pipelines, workflows, tools, and best practices for reference and training.
  • Contribute to pipeline improvements, share technical knowledge, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Conhecimentos

HLSL shaders
Node-based materials
Art pipeline understanding
Troubleshooting
Tool scripting
Mentoring teammates
Communication skills
Time management
Ownership of systems

Ferramentas

Maya
Photoshop
Substance Designer
Substance Painter
ZBrush
Unreal Engine
Unity
Jira

Descrição da oferta de emprego

Blind Squirrel Games is seeking a skilled Technical Artist to bridge art and tech in our next title, optimizing pipelines, developing shaders, and collaborating with artists, designers, and engineers to balance visuals with performance.

With 3+ years in game development and at least one shipped title, you will guide tools, mentor peers, and contribute to HDR, lighting, and real-time rendering workflows across platforms, including Unreal Engine or Unity.

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