Onsite Auckland: Mid-Level Technical Designer

Blind-Squirrel-Games

Auckland

Sur place

NZD 70 000 - 100 000

Plein temps

Il y a 12 jours

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Résumé du poste

Blind Squirrel Games is seeking a Mid-Level Technical Designer to join our Auckland studio for an upcoming project. You will translate design goals into functional gameplay, building features and systems while collaborating with designers, artists and engineers.

You’ll prototype, test, and refine mechanics across disciplines, ensuring cohesive player experiences and delivering thorough design documentation. This onsite role emphasizes initiative and ownership.

Qualifications

  • 2+ years of experience in the game industry or related area.
  • A portfolio demonstrating exemplary design experience working in interactive media.
  • Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua).

Responsabilités

  • Participate in feature planning meetings and discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, and narrative components.
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and engaging product.
  • Iterate on design elements based on feedback from playtesting and other sources.
  • Balance gameplay elements to ensure a fun and fair player experience.
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the project.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Stay informed about industry trends and incorporate best practices into your work.
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Connaissances

Game design experience
Scripting languages knowledge

Outils

Unreal Engine
Unity

Description du poste

Blind Squirrel Games is seeking a Mid-Level Technical Designer to join our Auckland studio for an upcoming project. You will translate design goals into functional gameplay, building features and systems while collaborating with designers, artists and engineers.

You’ll prototype, test, and refine mechanics across disciplines, ensuring cohesive player experiences and delivering thorough design documentation. This onsite role emphasizes initiative and ownership.

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