Multidisciplinary Game Designer — Onsite in Auckland

Blind Squirrel Games

Auckland

Presencial

NZD 70.000 - 110.000

Jornada completa

Hace 11 días
Generador de candidaturas

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Descripción de la vacante

Blind Squirrel Games seeks a versatile Generalist Designer to help shape engaging player experiences across gameplay mechanics, levels, UI/UX, combat, and narrative design. The role supports a collaborative, multidisciplinary team, with ownership of design decisions and prototyping, depending on project needs and experience.

The candidate will translate ideas into practical designs, prototype them, and iterate through playtesting, balancing ambition with technical constraints and production

Formación

  • Minimum of three years in the game industry; five+ for more senior responsibilities.
  • Portfolio demonstrating strong design across interactive media and varied disciplines.
  • Experience contributing across multiple design disciplines (gameplay, level design, UI/UX, combat, or narrative).
  • Ability to develop, document, prototype, implement, and iterate on design concepts in a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Greater ownership of complex features and ability to guide other designers for senior roles.

Responsabilidades

  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive player experience.
  • Develop design solutions considering project goals, technical constraints, and timelines.
  • Gather and evaluate feedback from playtesting to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and engagement.
  • Design and balance gameplay systems to support a fun and fair experience.
  • Create and maintain design documentation including specs and flowcharts.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and report progress, dependencies, and risks to Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction and share knowledge with the team.
  • Stay informed about industry trends and best practices.
  • Perform other duties supporting company objectives.

Conocimientos

Gameplay mechanics
Level design
UI/UX
Combat design
Narrative design
Prototyping
Collaboration

Herramientas

Unreal Engine
Unity

Descripción del empleo

Blind Squirrel Games seeks a versatile Generalist Designer to help shape engaging player experiences across gameplay mechanics, levels, UI/UX, combat, and narrative design. The role supports a collaborative, multidisciplinary team, with ownership of design decisions and prototyping, depending on project needs and experience.

The candidate will translate ideas into practical designs, prototype them, and iterate through playtesting, balancing ambition with technical constraints and production

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