Technical Designer

Blind Squirrel Games

Auckland

On-site

NZD 70,000 - 110,000

Full time

5 days ago
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Job summary

Blind Squirrel Games in Auckland, New Zealand, is seeking a Technical Designer to translate creative concepts into practical, implementable systems and features on a full-time, on-site basis.

You will collaborate with design, art, and engineering teams, build and refine technical specifications, maintain design documentation, prototype mechanics, troubleshoot pipelines, and balance creative direction with technical constraints and timelines.

Qualifications

  • Translate creative ideas into clear, implementable systems and tools.
  • Garment Construction, Fitting, and Pattern Making for wearable assets or character customization.
  • Architect systems, tools, and workflows for scalable game production.
  • Experience in multidisciplinary game development teams.
  • Strong problem-solving and attention to detail in documenting features.
  • Proficiency with game engines and collaborative design software.
  • Clear written and verbal communication for non-technical stakeholders.
  • Relevant tertiary qualification or equivalent in game design, technical design, or interactive media.

Responsibilities

  • Build and maintain design documentation.
  • Create and refine technical specifications.
  • Ensure systems, tools, and workflows support creative direction and production needs.
  • Prototype mechanics, troubleshoot implementation issues, and optimize pipelines for performance and usability.
  • Communicate with cross-functional team members to balance design intent and timelines.

Skills

Technical Design
Garment Construction & Pattern Making
Architecture of systems & workflows
Multidisciplinary teamwork
Problem-solving
Design software proficiency
Communication skills

Education

Relevant tertiary qualification or equivalent in game design/technical design

Tools

Game engines
Collaborative design tools

Job description

Company Description Blind Squirrel Games is a global game development studio with locations in the United States, New Zealand, and Colombia. For over 16 years, the studio has partnered with leading developers and publishers to deliver full-cycle development, co-development support, ports, and remasters and remakes across mobile, console, and PC platforms. The team specializes in scalable collaboration, integrating into partner pipelines to accelerate production and expand capabilities. Cross-discipline teams work together to help projects hit milestones, refine existing titles, and elevate player experiences. Blind Squirrel Games offers a dynamic environment for professionals who want to contribute to high-quality, player-focused games.

Role Description The Technical Designer role at Blind Squirrel Games is a full-time, on-site position based in Auckland, New Zealand. In this role, the Technical Designer collaborates closely with design, art, and engineering teams to translate creative concepts into practical, implementable systems and features. Day-to-day responsibilities include building and maintaining design documentation, creating and refining technical specifications, and ensuring that systems, tools, and workflows support both creative direction and production needs. The Technical Designer may help prototype mechanics, troubleshoot implementation issues, and optimize pipelines for performance and usability. This role also involves regular communication with cross-functional team members to balance design intent, technical constraints, and project timelines.

Qualifications

  • Technical Design skills, including the ability to translate creative ideas into clear, implementable systems and tools.
  • Garment Construction, Fitting, and Pattern Making skills relevant to designing and refining wearable assets or character customization systems.
  • Architecture skills, especially in structuring systems, tools, and workflows that support scalable and efficient game production.
  • Experience working in multidisciplinary teams within game development or related interactive media environments.
  • Strong problem-solving abilities and attention to detail in documenting and implementing complex features.
  • Proficiency with relevant design and production software, such as game engines and collaborative design tools.
  • Clear written and verbal communication skills and the ability to present technical concepts to non-technical stakeholders.
  • Relevant tertiary qualification or equivalent professional experience in game design, technical design, interactive media, or a related field.

Visit our web site for more information: https://blindsquirrelentertainment.com/careers

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