Multidisciplinary Game Designer — Create Levels, UI & Systems

Blind Squirrel Entertainment, Inc.

Auckland

Híbrido

NZD 60 000 - 110 000

Tempo integral

há 35 horas
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Resumo da oferta

Blind Squirrel Games is seeking a Generalist Designer for potential opportunities in Auckland, New Zealand. The role involves shaping engaging player experiences across ports, co-development, and full game development, with support from a Lead Designer and a multidisciplinary team.

You will translate ideas into practical designs, prototype and implement features, and balance gameplay systems while collaborating with artists and engineers.

Qualificações

  • Minimum three years of experience in the game industry or related area.
  • Portfolio demonstrating strong design experience in interactive media.
  • Ability to develop, document, prototype, implement, and iterate on design concepts within a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Greater ownership of complex features and independent design judgment for senior-level responsibilities.

Responsabilidades

  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Develop design solutions that account for project goals, technical constraints, and production timelines.
  • Gather and evaluate feedback from playtesting and other sources to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and player engagement.
  • Design and balance gameplay systems to support a fun and fair player experience.
  • Create and maintain comprehensive design documentation, including specifications, flowcharts, diagrams, and storyboards.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction and share knowledge as appropriate.

Conhecimentos

Unreal Engine
Unity
Gameplay design
Prototyping

Ferramentas

C#

Descrição da oferta de emprego

Blind Squirrel Games is seeking a Generalist Designer for potential opportunities in Auckland, New Zealand. The role involves shaping engaging player experiences across ports, co-development, and full game development, with support from a Lead Designer and a multidisciplinary team.

You will translate ideas into practical designs, prototype and implement features, and balance gameplay systems while collaborating with artists and engineers.

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