Associate Professor in near-Real-Time Interactive Systems Development

Norwegian University of Science and Technology (NTNU)

Gjøvik

On-site

NOK 900,000 - 1,400,000

Full time

9 hours ago
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Job summary

The Norwegian University of Science and Technology (NTNU) at Gjøvik invites applications for an Associate Professor in near-Real-Time Interactive Systems Development. The role focuses on advancing research and education in engineering of real-time interactive software, with games and immersive technologies as the primary application domain.

You will lead research, teach across undergraduate, master and PhD levels, and shape the department's strategy.

Responsibilities

  • Lead in research and research-based education in games and near-real-time interactive systems.
  • Shape the future direction of the Games and Immersive Technology Lab, including game engine architecture and platform-level development.
  • Contribute to the department's educational profile and learning environment in collaboration with colleagues, students and external stakeholders.
  • Deliver high-quality teaching at undergraduate, graduate and PhD levels, primarily in systems programming, real-time and interactive systems programming, and game development.

Job description

About The Position

The Department of Computer Science at NTNU Gjøvik campus is looking for a candidate for an Associate Professor position in near-Real-Time Interactive Systems Development. The position focuses on advancing research and education in the engineering of near-real-time interactive software systems, with games and immersive technologies as the primary application domain.

About The Position

The Department of Computer Science at NTNU Gjøvik campus is looking for a candidate for an Associate Professor position in near-Real-Time Interactive Systems Development. The position focuses on advancing research and education in the engineering of near-real-time interactive software systems, with games and immersive technologies as the primary application domain.

Duties of the position
The Candidate Is Expected To
  • Play a leading role in research and research-based education in games and near-real-time interactive systems. This includes securing highly competitive research funding, such as ERC and FRIPRO grants.
  • Take part in the department's research strategy, including shaping the future direction of the Games and Immersive Technology Lab, including game engine architecture and platform-level development, software design and construction for interactive and performance-constrained systems, extended reality and immersive simulation contexts.
  • Contribute to the department's educational profile and an excellent learning environment in collaboration with colleagues, students and external stakeholders.
  • Deliver high-quality teaching at undergraduate, graduate and PhD levels, primarily in systems programming, real-time and interactive systems programming, and game development
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