Associate Professor, Real-Time Interactive & XR Systems

Ntnu

Trondheim

Remote

NOK 690,000 - 885,000

Full time

7 days ago
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Benefits offered by this job

International academic environment

Job summary

NTNU's Department of Computer Science at the Gjøvik campus seeks an Associate Professor in near-Real-Time Interactive Systems Development. The successful candidate will join the Games and Immersive Technology Lab, advancing research and education in near-real-time interactive software, including VR/AR and game engine architecture.

The role emphasizes securing funding, developing prototypes, and delivering teaching across bachelor, master, and PhD programs.

Qualifications

  • PhD in computer science or related field.
  • Strong research record in near-real-time interactive systems.
  • Strong C/C++ programming skills.
  • Excellent teaching ability across undergrad, graduate, and PhD levels.
  • Norwegian language skills at B2 level or higher within 3 years.

Responsibilities

  • Lead research and education in games and near-real-time interactive systems.
  • Secure competitive research funding (ERC/FRIPRO).
  • Shape the future direction of the Games and Immersive Technology Lab.
  • Contribute to the department's educational profile and learning environment.
  • Deliver high-quality teaching from undergraduate to PhD levels.
  • Engage in external funding applications and open-source artefacts creation.
  • Communicate research to the public and industry partners.
  • Participate in management of research and education activities.

Skills

C programming
Teaching ability
Norwegian B2
Research independence

Education

PhD in computer science or related field

Tools

Unreal Engine
Unity
XR APIs

Job description

NTNU's Department of Computer Science at the Gjøvik campus seeks an Associate Professor in near-Real-Time Interactive Systems Development. The successful candidate will join the Games and Immersive Technology Lab, advancing research and education in near-real-time interactive software, including VR/AR and game engine architecture.

The role emphasizes securing funding, developing prototypes, and delivering teaching across bachelor, master, and PhD programs.

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