System Designer

Verdant Games

Breda

Presencial

EUR 8.900 - 12.000

Tempo integral

14 dias+

Uma candidatura completa em um minuto

Currículo e carta de apresentação personalizados, prontos para serem enviados.

Passe pelos filtros ATS

Benefícios oferecidos por esta vaga

Game ownership royalties
Portfolio-ready experience
Creative ownership
Collaborative environment

Resumo da vaga

HellaGoodAudio is seeking a System Designer for a full-time internship on-site in Breda, The Netherlands. You will design and implement core gameplay systems, collaborating with designers, engineers, and artists to prototype and iterate features.

You’ll also document systems and take ownership to refine and balance them based on feedback, ensuring player clarity and engaging pacing in our games.

Qualificações

  • Proficiency in Unreal Engine 5 Blueprints.
  • Experience designing and/or implementing game systems and game architecture.
  • Strong understanding of core game design principles (feedback loops, risk/reward, balance, pacing).
  • Comfortable taking initiative and adapting in a dynamic development environment adhering to pipelines and established systems.
  • Passionate about playing and making games.

Responsabilidades

  • Design and implement core gameplay systems that are scalable, reusable, and modular.
  • Work closely with designers, engineers, and artists to prototype and iterate on gameplay features and systems.
  • Create clear and structured documentation for designed systems, including flows, rules, and data structures.
  • Show ownership of your systems — including the ability to refine, polish, and iterate on them based on feedback and testing.
  • Help fine-tune systems for balance, pacing, and player clarity.

Conhecimentos

Unreal Engine 5 Blueprints
Game systems design
Core game design principles
Initiative in dynamic environments
Passion for games

Ferramentas

Unreal Engine 5 UMG
C++ in Unreal

Descrição da vaga

System Designer
Full-time internship on-site | Breda, The Netherlands
What you will work on
  • Design and implement core gameplay systems that are scalable, reusable, and modular
  • Work closely with designers, engineers, and artists to prototype and iterate on gameplay features and systems
  • Create clear and structured documentation for designed systems, including flows, rules, and data structures
  • Show ownership of your systems — including the ability to refine, polish, and iterate on them based on feedback and testing
  • Help fine-tune systems for balance, pacing, and player clarity
What we are looking for
  • Proficiency in Unreal Engine 5 Blueprints
  • Experience designing and/or implementing game systems and game architecture
  • Strong understanding of core game design principles (feedback loops, risk/reward, balance, pacing)
  • Comfortable taking initiative and adapting in a dynamic development environment adhering to pipelines and established systems
  • Passionate about playing and making games
Pluses

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with data-driven design (spreadsheets, data tables, tuning tools)
  • Experience working with vehicles and or inventory systems in unreal
  • Familiarity with UI/UX in Unreal Engine 5 (UMG)
  • Knowledge of C++ and its use within Unreal for systems implementation
What we offer
  • Game ownership – Gain game ownership by receiving royalties on certain games developed
  • Portfolio-Ready Experience – You will contribute meaningfully towards the release of game, with your work credited and showcased
  • Creative Ownership – We welcome your input and ideas. You won’t just follow instructions — you’ll help shape the game where possible
  • A Collaborative Creative Environment – Work alongside passionate developers in a supportive and respectful team culture
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