Unreal Engine 5 System Designer Intern — Gameplay Systems

HellaGoodAudio

Breda

Presencial

EUR 8.900 - 12.000

Tempo integral

14 dias+

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Benefícios oferecidos por esta vaga

Game ownership royalties
Portfolio-ready experience
Creative ownership
Collaborative environment

Resumo da vaga

HellaGoodAudio is seeking a System Designer for a full-time internship on-site in Breda, The Netherlands. You will design and implement core gameplay systems, collaborating with designers, engineers, and artists to prototype and iterate features.

You’ll also document systems and take ownership to refine and balance them based on feedback, ensuring player clarity and engaging pacing in our games.

Qualificações

  • Proficiency in Unreal Engine 5 Blueprints.
  • Experience designing and/or implementing game systems and game architecture.
  • Strong understanding of core game design principles (feedback loops, risk/reward, balance, pacing).
  • Comfortable taking initiative and adapting in a dynamic development environment adhering to pipelines and established systems.
  • Passionate about playing and making games.

Responsabilidades

  • Design and implement core gameplay systems that are scalable, reusable, and modular.
  • Work closely with designers, engineers, and artists to prototype and iterate on gameplay features and systems.
  • Create clear and structured documentation for designed systems, including flows, rules, and data structures.
  • Show ownership of your systems — including the ability to refine, polish, and iterate on them based on feedback and testing.
  • Help fine-tune systems for balance, pacing, and player clarity.

Conhecimentos

Unreal Engine 5 Blueprints
Game systems design
Core game design principles
Initiative in dynamic environments
Passion for games

Ferramentas

Unreal Engine 5 UMG
C++ in Unreal

Descrição da vaga

HellaGoodAudio is seeking a System Designer for a full-time internship on-site in Breda, The Netherlands. You will design and implement core gameplay systems, collaborating with designers, engineers, and artists to prototype and iterate features.

You’ll also document systems and take ownership to refine and balance them based on feedback, ensuring player clarity and engaging pacing in our games.

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