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Abstraction, a Dutch game co-development studio, seeks a Senior Combat Designer to lead combat design and enemy prototyping in Unreal Engine 5. You will shepherd enemies from concept to playable, polished opponents, collaborating with animation, AI, and design teams to ensure readable, responsive encounters that elevate gameplay.
The role emphasizes enemy creation, motion capture integration, and tuning within technical constraints.
Abstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur's Gate . Our portfolio contains over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega , and others; we're innovators in our field.
As a Senior Combat Designer, you will focus on the design and implementation of player combat and prototypes, with a particular emphasis on enemy creation. You will take enemies from concept through to fully playable, polished opponents, working closely with the animation team to deliver grounded, realistic combat.
Your expertise in combat design, animation, and AI will ensure every encounter is readable, responsive, and satisfying, enhancing both gameplay and player experience.
This is a fixed 3-month contract starting ASAP. The contract may be extended beyond the initial 3 months.
We are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table.