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Abstraction, a Dutch game co-development studio with offices in Eindhoven, seeks a Senior Combat Designer for a fixed 3-month contract starting ASAP. You will design and implement enemy combat systems, collaborate with animation and AI teams, and ensure grounded, readable encounters in Unreal Engine 5.
Required are a relevant degree, 6–8 years in game design, and credits on AAA titles, plus strong English communication and presentation skills.
Abstraction is a Dutch game development studio delivering cutting-edge game experiences. Specializing in both technically and creatively demanding projects, we have collaborated on renowned titles like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio includes over 60 titles, reflecting our commitment to quality and technical expertise. We partner with industry leaders such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others, pushing the boundaries of innovation in our field.
With a strong focus on co-development and support services for AAA studios, our team, based in Eindhoven and spread across Europe, is our most valuable asset. We're more than just a company; we are a community of over 90 professionals, each contributing unique skills and perspectives.
Join our journey at Abstraction! We're looking for passionate individuals who resonate with our core values:
Go Beyond Boundaries: Pursue innovation and challenge norms.
Excel: Commit to the highest standards in all endeavors.
Grow: Embrace continuous personal and professional development.
Be Kind: Cultivate a respectful and collaborative environment.
So, what do you say? Ready to play a part in shaping the future of gaming?
Abstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio contains over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.As a Senior Combat Designer, you will focus on the design and implementation of player combat and prototypes, with a particular emphasis on enemy creation. You will take enemies from concept through to fully playable, polished opponents, working closely with the animation team to deliver grounded, realistic combat.
Your expertise in combat design, animation, and AI will ensure every encounter is readable, responsive, and satisfying, enhancing both gameplay and player experience.
This is a fixed 3-month contract starting ASAP. The contract may be extended beyond the initial 3 months.
We are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table.