Remote Senior Animation Engineer - Unity

Jobgether SRL

Netherlands

Remote

EUR 90,000 - 120,000

Full time

4 days ago
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Benefits offered by this job

Fully remote work
Competitive compensation
Annual team retreats
Flexible contracting options

Job summary

Lever, Inc. in the Netherlands seeks a Senior Animation Engineer to own animation runtime systems in Unity, including state machines, blend trees, and root motion, while shaping data-oriented workflows for production-scale projects.

You will drive GPU skinning, shader-driven deformation, and editor tooling, collaborating with Animators, Technical Artists, and Engineers to deliver robust features for mobile and desktop platforms.

Qualifications

  • Strong professional experience with C# and Unity.
  • Hands-on ECS/DOTS or data-oriented engine architecture experience.
  • Deep understanding of animation runtimes: state machines, blend trees, layers, root motion, compression.
  • Practical experience with GPU skinning and deformation using shaders, compute shaders, or vertex shaders.
  • Shader development using HLSL and a node-based tool (Shader Graph / Amplify).
  • Solid understanding of rigs, skeletons, skinning, and FBX pipelines (Maya/Blender).
  • Experience building Unity Editor tooling: postprocessors, validators, inspectors, editor windows.
  • Experience profiling and optimizing graphics/animation on mobile (Adreno, Mali).
  • Fluent English and strong communication skills.

Responsibilities

  • Develop and optimize animation runtime systems in Unity.
  • Implement data-oriented animation via ECS/DOTS, Entities, Burst, and baking workflows.
  • Research and implement advanced animation tech including GPU skinning, deformations, and shaders.
  • Build Unity Editor tools and production utilities for automation.
  • Support rigging and FBX workflows between Maya/Blender and Unity.
  • Profile and optimize animation workloads on mobile platforms.
  • Collaborate with Animators, Technical Artists, Gameplay and Rendering Engineers.
  • Lead technical investigations from prototypes to production-ready features.
  • Document workflows and establish technical standards and reusable solutions.
  • Balance quality, performance, and usability in architectural decisions.
  • Review and improve existing animation systems.

Skills

C# & Unity
ECS/DOTS
Animation Runtimes
Shader Development
FBX Workflows
Unity Editor Tools
Mobile Performance
Problem Solving
Fluent English

Tools

Maya/Blender
Shader Graph / Amplify
GLES/Vulkan
Netcode for Entities
Rukhanka
Latios Kinemation

Job description

Lever, Inc. in the Netherlands seeks a Senior Animation Engineer to own animation runtime systems in Unity, including state machines, blend trees, and root motion, while shaping data-oriented workflows for production-scale projects.

You will drive GPU skinning, shader-driven deformation, and editor tooling, collaborating with Animators, Technical Artists, and Engineers to deliver robust features for mobile and desktop platforms.

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