VFX Artist

Glow Production

Selangor

On-site

MYR 78,000 - 134,000

Full time

6 days ago
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Benefits offered by this job

English proficiency
Proprietary engine experience

Job summary

Glow Production is seeking a skilled VFX artist to design and implement real-time gameplay VFX for our projects in a fast-paced studio. You will work with Houdini, Maya, Unreal Engine, and Substance Designer to craft visually impactful effects and ensure they run efficiently in our engine pipeline.

Responsibilities include developing a wide range of VFX, creating materials and shaders, and collaborating with art and design teams to match the artistic vision.

Qualifications

  • 3+ years of professional experience as a VFX artist or in a related job.
  • Strong portfolio showcasing real-time/gameplay VFX, demonstrating both artistic and technical skills.
  • Strong technical proficiency in VFX creation and implementation.
  • Proficiency in Houdini, Maya, Unreal Engine, and Substance Designer.

Responsibilities

  • Design, create, and integrate real-time gameplay VFX using Houdini, Maya, Unreal Engine (Niagara), and Substance Designer, and adapt them for use within the project's proprietary engine pipeline.
  • Develop a wide range of gameplay and environmental VFX, including particles, fire, smoke, water, with a strong focus on timing, readability, and visual impact.
  • Create materials, shaders, and textures to support high-quality and performant real-time effects.
  • Collaborate closely with art, animation, technical, and game design teams to ensure VFX aligns with the overall artistic vision and gameplay needs.
  • Translate concepts and references into visually compelling and technically feasible VFX solutions.
  • Optimize VFX assets to meet real-time performance constraints (frame rate, memory, and engine limitations).
  • Troubleshoot technical challenges and adapt to evolving production requirements in a fast-paced environment.
  • Take ownership of tasks, working both independently and collaboratively, while meeting deadlines.
  • Communicate directly with cross-functional teams and stakeholders, incorporating feedback to refine and improve work.

Skills

Real-time VFX concepts
Team collaboration
Time management
Problem solving
Communication

Education

Diploma or Degree in Art/Design

Tools

Houdini
Maya
Unreal Engine
Substance Designer

Job description

  • Design, create, and integrate real-time gameplay VFX using Houdini, Maya, Unreal Engine (Niagara), and Substance Designer, and adapt them for use within the project's proprietary engine pipeline.
  • Develop a wide range of gameplay and environmental VFX, including particles, fire, smoke, water, with a strong focus on timing, readability, and visual impact.
  • Create materials, shaders, and textures to support high-quality and performant real-time effects.
  • Collaborate closely with art, animation, technical, and game design teams to ensure VFX aligns with the overall artistic vision and gameplay needs.
  • Translate concepts and references into visually compelling and technically feasible VFX solutions.
  • Optimize VFX assets to meet real-time performance constraints (frame rate, memory, and engine limitations).
  • Troubleshoot technical challenges and adapt to evolving production requirements in a fast-paced environment.
  • Take ownership of tasks, working both independently and collaboratively, while meeting deadlines.
  • Communicate directly with cross-functional teams and stakeholders, incorporating feedback to refine and improve work.
Requirements
  • 3+ years of professional experience as a VFX artist or in a related job.
  • Strong portfolio showcasing real-time/gameplay VFX, demonstrating both artistic and technical skills.
  • Relevant background in Art/Design (Diploma, Degree, or self-taught with a strong portfolio).
  • Strong technical proficiency in VFX creation and implementation.
  • Proficiency in Houdini, Maya, Unreal Engine, and Substance Designer.
  • Solid understanding of real-time VFX workflows, including optimization techniques and performance constraints.
  • Strong sense of timing, motion, and visual storytelling in gameplay VFX.
  • Good problem-solving, communication, and collaboration skills.
  • Ability to manage time effectively and deliver high-quality work in a production environment.
  • Willingness to work onsite or relocate.
Bonus
  • Professional proficiency in English (speaking, reading, and writing).
  • Experience working with proprietary engines or custom pipelines.
Additional information
  • Full-time or Fixed Term contract.
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