Junior Gameplay Programmer

Larian Studios

Kuala Lumpur

On-site

MYR 45,000 - 65,000

Full time

14 days+

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Job summary

Larian Studios in Kuala Lumpur is seeking a Gameplay Programmer to contribute to high-quality RPGs. You will work on various game components and be part of an international team.

Successful candidates should have a strong understanding of C++, robust coding skills, and a passion for game development. Join us to help craft immersive game experiences!

Qualifications

  • Good understanding of C++ and related concepts.
  • Strong mathematical skills in 3D math.
  • Well spoken and written English.

Responsibilities

  • Work on gameplay, UI, audio, and animation aspects.
  • Deliver features ready for testing and review.
  • Write maintainable, auto-testable code in TDD manner.

Skills

C++
3D math and vectors
Game design concepts

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
  • Deliver features ready for testing and review, no matter how many components of the game it touches;
  • Work together with almost all content creators to deliver required features;
  • Write robust, maintainable, auto-testable code in TDD fashion;
  • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
  • Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
  • Good understanding of C++;
  • Understanding of C++ concepts (such as types, OOP, Memory management etc.);
  • Be able to write robust code without infinite loops and memory leaks;
  • Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
  • Familiarity with game concepts such as state machines, pathfinding, AI, and others;
  • Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
  • Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
  • Well spoken and written English;
  • Good feel for RPG systems and gameplay in general;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • You are a team player and willing to take responsibility and ownership;
  • You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
  • You are capable of organising yourself and keeping track of your own progress and tasks;
  • Passion for making and playing games.
Nice to have
  • Professional game development experience;
  • Experience with TDD;
  • Experience with ECS;
  • Background in RPGs;
  • Shipped game/console titles.
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