LookDev Artist

Omens Studios

Selangor

On-site

MYR 90,000 - 130,000

Full time

7 days ago
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Job summary

Omens Studios in Malaysia is seeking a Lookdev Artist to shape the look of our projects in Unreal Engine 5. You will transform concept art and references into production-ready materials, textures, and shaders that balance visual quality with real-time performance.

Collaborate with the Lookdev Lead, Asset Team, CG Supervisor, and Directors to achieve a cohesive style, validate materials under varied lighting, and optimize shaders for real-time rendering across environments.

Qualifications

  • 2+ years in look development, surfacing, or texturing for animation, games, VFX, or real-time productions.
  • Strong portfolio showcasing look development, texturing, and shading expertise.
  • Strong understanding of PBR workflows, material properties, and shading principles.
  • Experience creating materials, textures, and shaders for Unreal Engine or other real-time environments.

Responsibilities

  • Interpret style guides, concept art, and visual references to create production-ready materials, textures, and shaders in Unreal Engine 5.
  • Create and refine textures, shaders, and material setups that support the project's artistic vision.
  • Develop and maintain master materials, material instances, and dynamic material systems for real-time rendering.
  • Collaborate closely with the Lookdev Lead, Asset Team, CG Supervisor, and Directors to achieve the project's visual quality and style goals.
  • Validate materials and textures under different lighting conditions to ensure consistency across shots and environments.
  • Review and refine textures, materials, and shaders to ensure they meet artistic and technical standards before final delivery.
  • Optimize materials and shaders to balance visual quality with real-time rendering performance.
  • Support asset integration and troubleshoot material, rendering, and visual fidelity issues within Unreal Engine.
  • Maintain visual continuity and lookdev integrity throughout the production pipeline.
  • Contribute to the development of look development workflows, material libraries, and production best practices.

Skills

Lookdev
Texturing
Shaders
Unreal Engine 5
PBR workflows
Material optimization
Artistic eye
Collaboration

Tools

Unreal Engine
Maya
Substance Painter
Photoshop

Job description

Jora Malaysia will close on 9th September 2026. Thank you for being with us, we are cheering you on as you continue your career journey.

We're looking for a Lookdev Artist to help shape the look of our various projects in Unreal Engine 5. You'll transform concept art and visual references into production-ready materials, textures, and shaders that deliver both visual quality and real-time performance.

Responsibilities:
  • Interpret style guides, concept art, and visual references to create production-ready materials, textures, and shaders in Unreal Engine 5.
  • Create and refine textures, shaders, and material setups that support the project's artistic vision.
  • Develop and maintain master materials, material instances, and dynamic material systems for real-time rendering.
  • Collaborate closely with the Lookdev Lead, Asset Team, CG Supervisor, and Directors to achieve the project's visual quality and style goals.
  • Validate materials and textures under different lighting conditions to ensure consistency across shots and environments.
  • Review and refine textures, materials, and shaders to ensure they meet artistic and technical standards before final delivery.
  • Optimize materials and shaders to balance visual quality with real-time rendering performance.
  • Support asset integration and troubleshoot material, rendering, and visual fidelity issues within Unreal Engine.
  • Maintain visual continuity and lookdev integrity throughout the production pipeline.
  • Contribute to the development of look development workflows, material libraries, and production best practices.
Requirements:
  • Min. 2 years of professional experience in look development, surfacing, texturing, or material creation for animation, games, VFX, or real-time productions.
  • Strong portfolio or cinematic demo reel demonstrating look development, texturing, surfacing, shading, and material creation expertise.
  • Strong artistic eye with the ability to interpret and execute diverse visual styles and aesthetic directions.
  • Strong understanding of physically based rendering (PBR) workflows, material properties, and shading principles.
  • Experience creating materials, textures, and shaders for Unreal Engine or other real-time rendering environments.
  • Advanced proficiency in Unreal Engine 5, Autodesk Maya, Substance Painter, and Adobe Photoshop.
  • Strong understanding of color management, Unreal Engine's Material Editor, and Lumen lighting systems.
  • Understanding of shader optimization and real-time rendering performance considerations.
  • Working knowledge of Unreal Engine Blueprint systems and Niagara to support dynamic or interactive material workflows.
  • Strong communication and collaboration skills with the ability to work effectively across multidisciplinary teams.
  • Strong problem-solving skills and attention to detail.
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