LookDev Artist

Omens Studios

Kuala Lumpur

On-site

MYR 78,000 - 123,000

Full time

6 days ago
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Job summary

Omens Studios in Kuala Lumpur is seeking a Mid Lookdev Artist to shape the visual look of our Unreal Engine 5 projects. You will develop materials and textures, translating concept art and style guides into production-ready assets while ensuring real-time performance.

Collaborating with Lookdev Lead, CG team, and directors, you will balance artistic vision with technical constraints, maintain master materials, and contribute to look development workflows and libraries.

Qualifications

  • Minimum 3 years in look development, surfacing, texturing, shader creation for animation, games, or real-time productions.

Responsibilities

  • Interpret style guides and concept art to create production-ready materials, textures, and shaders in Unreal Engine 5, maintaining master materials and dynamic systems.
  • Validate materials under different lighting, ensure asset continuity, and uphold look development integrity across shots and environments.
  • Optimize materials for real-time performance and support dynamic material workflows using Unreal Blueprint and Niagara.
  • Collaborate with Lookdev Lead, Asset Team, CG Supervisor, and Directors to achieve visual quality and style, aiding asset integration by troubleshooting rendering issues.
  • Contribute to look development workflows, material libraries, and production best practices.

Skills

Artistic vision
Color management
Collaborative

Tools

Unreal Engine 5
Autodesk Maya
Substance Painter
Adobe Photoshop
UE5 Material Editor
Lumen
Unreal Blueprint
Niagara

Job description

Jora Malaysia will close on 9th September 2026. Thank you for being with us, we are cheering you on as you continue your career journey.

We're looking for a Mid Lookdev Artist to help shape the visual look of our projects in Unreal Engine 5. You'll be responsible for shaping the visual quality and artistic identity of scenes through material development and shading. With a focus on translating concept art and style guides into production-ready, real-time materials and textures, your role is central to achieving the project's visual vision while maintaining real-time rendering performance and consistency across shots and environments.

We're looking for a Mid Lookdev Artist to help shape the visual look of our projects in Unreal Engine 5. You'll be responsible for shaping the visual quality and artistic identity of scenes through material development and shading. With a focus on translating concept art and style guides into production-ready, real-time materials and textures, your role is central to achieving the project's visual vision while maintaining real-time rendering performance and consistency across shots and environments.

Responsibilities:

  • Interpret style guides, concept art, and visual references to create production-ready materials, textures, and shaders in Unreal Engine 5, and develop and maintain master materials, material instances, and dynamic material systems for real-time rendering.
  • Validate materials and textures under different lighting conditions, maintain asset continuity and look development integrity across shots and environments, and ensure consistency throughout the production pipeline.
  • Optimize materials and shaders to balance visual quality with real-time rendering performance, and support dynamic or interactive material setups using Unreal Blueprint and Niagara.
  • Collaborate closely with the Lookdev Lead, Asset Team, CG Supervisor, and Directors to achieve the project's visual quality and artistic style, and support asset integration by troubleshooting material, rendering, and visual fidelity issues.
  • Contribute to look development workflows, material libraries, and production best practices.

Requirements:

  • Minimum 3 years of professional experience in look development, surfacing, texturing, shader/material creation, or related work for animation, games, VFX, or real-time productions, with a strong portfolio or cinematic demo reel.
  • Strong artistic eye with the ability to interpret and execute diverse visual styles, and a solid understanding of PBR workflows, material properties, shading principles, colour management, and colour spaces.
  • Advanced proficiency in Unreal Engine 5, Autodesk Maya, Substance Painter, and Adobe Photoshop, including UE5 Material Editor and Lumen.
  • Good understanding of shader optimization, real-time rendering performance, Unreal Engine Blueprint systems, and Niagara to support dynamic or interactive material workflows.
  • Strong communication, collaboration, problem-solving skills, and attention to detail, with the ability to work effectively across multidisciplinary teams.
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