Engine Programmer

Larian Studios

Kuala Lumpur

On-site

MYR 158,667 - 277,667

Full time

14 days+

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Benefits offered by this job

Collaborative working environment
Commitment to community feedback
Inclusive activities organized by studios

Job summary

A leading game development studio is seeking an Engine Programmer to contribute to the development of high-quality role-playing games. The role includes responsibilities such as engine development, writing maintainable code, and mentoring team members. Candidates should be proficient in C++ and possess a passion for making great games. The studio offers a collaborative environment with over 500 employees and activities fostering inclusivity.

Qualifications

  • Strong track record of contributions to shipped games.
  • Ability to work independently and set personal goals.
  • Experience with low-level x86/ARM assembly is a plus.

Responsibilities

  • Work on all aspects of Engine Development.
  • Write performant, robust, and maintainable code.
  • Debug, profile, and optimize code to achieve quality targets.
  • Mentor and support team members.

Skills

Proficiency in C++
Collaboration and experimentation
Passion for games
Data-driven development
CPU and GPU profiling
Multithreading
Knowledge of modern hardware
Professional English communication

Education

Bachelor’s / Master’s degree in computer science or software engineering

Tools

Modern graphics API’s (Vulkan, D3D12)

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high‑quality role‑playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 and Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high‑calibre games our fans have come to expect.

Responsibilities
  • Work on all aspects of Engine Development
  • Write performant, robust and maintainable code
  • Debug, profile and optimise code to hit quality and performance targets
  • Contribute to code reviews, testing and documentation
  • Show strong passion for making the highest quality state‑of‑the‑art games
  • Be able to work independently, setting own goals
  • Be an active participant in the design and production of the engine, as well as tools or gameplay systems
  • Mentor and support team members
  • Be able to suggest new processes and implementations to improve the Engine
Requirements
  • Proficiency in C++, with a track record of contributions to shipped games
  • Open‑minded, willing to collaborate, experiment and iterate over a specific feature
  • Passion for making and playing great games
  • Experience with data‑driven development
  • Experience with a wide range of CPU and GPU profiling tools
  • Multithreading should be second nature
  • Knowledge of modern hardware
  • A professional level of written and spoken English
Nice to Haves
  • Experience in animation‑related systems
  • Bachelor’s / Master’s degree in computer science or software engineering
  • Experience with modern graphics API’s (Vulkan, D3D12, GNM, …)
  • Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2…)
  • Experience with SIMD programming
  • Experience with low‑level x86/ARM/DXBC/Spir‑V assembly
  • Experience with networking / multiplayer
What we Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like‑minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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