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Responsible for creating 3D assets for games, including characters, monsters, costumes, weapons, equipment, and environments (modeling, texturing, etc.).
Maintain and control the overall game art style; able to understand and interpret the artistic vision of concept art and market trends, with personal insights into the final visual presentation.
Analyze the project’s art style and participate in defining related technical standards and specifications.
Requirements:
Major in Ga me Art, Fine Arts, Animation, Film & Television, or related fields is preferred.
Proficient in mainstream industry software such as ZBrush, Maya, 3ds Max, Blender, Photoshop, etc.
Strong modeling and texturing skills; able to independently complete both models and textures.
3–5+ years of experience in game projects; familiar with game art workflows and production pipelines; passionate about games.
Strong learning ability, team spirit, and sense of responsibility; able to work under relatively high pressure.
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