Senior UI Tech Artist (Unreal Engine 5)

EPAM Systems, Inc.

México

A distancia

MXN 420.000 - 720.000

Jornada completa

Hace 7 días
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Ventajas ofrecidas por este puesto de trabajo

Healthcare benefits
Paid time off
Learning & development
Global career opportunities
Certificate programs and courses

Descripción de la vacante

EPAM Systems, Inc. is seeking a Senior UI Tech Artist to define and unify UI tech art across a game experience using Unreal Engine 5. You will mentor UI artists, craft materials, transitions, and motion language while balancing fidelity with platform performance.

The role emphasizes collaboration with UX/UI and visual design, cross-platform planning, and optimization of shaders and VFX for responsive UI across screens and states.

Formación

  • 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experience.

Responsabilidades

  • Define UI tech art systems, templates, thematics and principles for forward-looking UI.
  • Craft polished, performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5.
  • Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion.
  • Establish a cohesive motion language unifying UI behavior across screens and states.
  • Plan UI tech art approaches across platforms to balance fidelity and performance.
  • Own UI tech art tooling and asset management to improve team efficiency and consistency.
  • Create animated transitions and cinematic camera moves using Sequencer.
  • Implement spatial and diegetic UI solutions blending 3D and UI via framing and post-processing.
  • Optimize shaders, materials, textures, and VFX to meet performance targets.
  • Profile runtime performance and diagnose bottlenecks in UI rendering and effects.
  • Collaborate with UX/UI and visual design to add technical polish such as hover states and micro-interactions.
  • Mentor UI artists and visual designers through reviews, best practices, and reusable patterns.

Conocimientos

Mentoring
Cross-platform planning
Performance profiling
Collaboration
Real-time rendering

Herramientas

Unreal Engine 5
Material Editor
Niagara
Blueprints
Sequencer
UMG
Shader programming
Post-processing

Descripción del empleo

We are looking for a Senior UI Tech Artist to define the technical art systems, materials, and motion language that unify and elevate UI across a game experience. You will create polished, performant UI tech art solutions in Unreal Engine and mentor UI artists while balancing visual fidelity and platform performance.ResponsibilitiesDefine UI tech art systems, templates, thematics, and principles for forward-looking UICraft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5Build consistent visual patterns for motion, FX, UI transitions, scale, and proportionEstablish a cohesive motion language that unifies UI behavior across screens and statesPlan UI tech art approaches across platforms to balance visual fidelity and performanceOwn UI tech art tooling and asset management to improve team efficiency and consistencyCreate animated transitions and cinematic camera moves using Sequencer and related toolsImplement spatial and diegetic UI solutions that blend 3D and UI through framing and post-processingOptimize shaders, materials, textures, and VFX to meet performance targetsProfile runtime performance and diagnose bottlenecks in UI rendering and effectsPartner with UX/UI and visual design to add technical polish such as hover states and micro-interactionsMentor UI artists and visual designers through reviews, best practices, and reusable patternsRequirements3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experienceProven mentoring experience supporting UI artists and visual designersStrong cross-platform planning skills balancing fidelity and performance constraintsAdvanced Unreal Engine 5 skills including Material Editor, Niagara, and BlueprintsExpert Sequencer knowledge for animated transitions and cinematic camera movesStrong material system skills including material functions/systems and shader logicAdvanced UV math skills for precise material and texture workflowsStrong real-time VFX skills for UI motion, FX, and transitionsSolid real-time lighting skills including post-process techniques for mood and atmosphereStrong performance profiling skills including optimization of shaders, textures, and materialsStrong motion design skills including timing, easing, and micro-interactions for UIExcellent collaboration skills to elevate established UX/UI designs with technical polishComfort with ambiguity in exploratory work to find the right feel for a screen or momentUpper-Intermediate English proficiency (B2, Upper-Intermediate)Nice to haveExperience building reusable or modular VFX and material systems across large UI surfacesBackground in cinematics, trailer production, or environmental mood and lighting designFamiliarity with UMG and how UI logic interacts with materials and VFX systemsExperience applying AI assistants to speed up iteration, documentation, or asset workflowsDeep familiarity with gaming UI conventions and player interaction patternsWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.
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