Lead UI Technical Artist (Unreal Engine 5)

EPAM Systems, Inc.

México

A distancia

MXN 900.000 - 1.200.000

Jornada completa

Hace 8 días
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Descripción de la vacante

EPAM Systems, Inc. is seeking a Lead UI Technical Artist to define materials, motion language, and technical UI systems for scalable game interfaces across platforms.

You will build templates, tools, and real-time UI effects in Unreal Engine while mentoring UI artists and designers. Responsibilities include crafting UI tech art systems, ensuring consistency in motion and transitions, and optimizing UI assets for performance.

Formación

  • 5+ years as Technical Artist, UI Tech Artist, or VFX Artist on games.
  • Lead-level mentoring experience guiding UI artists and visual designers.
  • Cross-platform planning balancing fidelity and performance for UI tech art.
  • Strong Unreal Engine 5 skills with Material Editor workflows and real-time optimization.
  • Upper-Intermediate English (B2) proficiency for daily collaboration.

Responsabilidades

  • Define UI tech art systems, templates, thematics, and principles for a forward-looking game UI.
  • Craft templates, tools, and polished real-time UI effects in Unreal Engine 4/5.
  • Build consistent motion patterns, UI transitions, and camera tooling.
  • Develop material functions and shader systems for standardized UI look and performance.
  • Mentor UI artists and designers through reviews, templates, and hands-on support.

Conocimientos

Unreal Engine 5
Sequencer
Material Editor
Niagara VFX
UV math
Shader logic
Mentoring
Cross-platform
English B2

Herramientas

UMG
Blueprints

Descripción del empleo

We are looking for a Lead UI Technical Artist to define the materials, motion language, and technical UI systems that unify and scale high-quality game interfaces across platforms. You will build templates, tools, and polished real-time effects in Unreal Engine while mentoring UI artists and designers.ResponsibilitiesDefine UI tech art systems, templates, thematics, and principles for a forward-looking game UICraft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5Build consistent visual patterns for motion, FX, UI transitions, scale, and proportionPlan how UI tech art adapts across platforms by balancing fidelity, performance, and readabilityOwn tooling and UI tech art asset management to keep the team scalable and efficientCreate animated transitions and camera moves using Sequencer and related Unreal toolsetsDevelop material functions and shader systems that standardize UI look and performanceDesign diegetic and spatial UI moments where 3D meets UI through cameras, framing, and post-processingOptimize textures, materials, and effects through profiling and performance budgetsPartner with UX and visual design to add hover states, micro-interactions, and motion polishMentor UI artists and visual designers through reviews, templates, and hands-on supportRequirements5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist on gamesLead-level mentoring experience guiding UI artists and visual designersCross-platform planning experience balancing fidelity and performance for UI tech artStrong Unreal Engine 5 skills with Material Editor workflows and real-time optimizationAdvanced Sequencer skills for animated transitions and cinematic camera movesExpert material functions knowledge including shader logic and reusable material systemsAdvanced UV math skills for procedural/technical material setupsStrong Niagara VFX skills for performant real-time UI effectsSolid real-time lighting skills and post-process techniques for mood and readabilityStrong motion design skills for timing, easing, and micro-interactions in UIStrong collaboration skills to elevate established UX/UI designs with technical polishComfort with ambiguity in exploratory iteration to find the right feel for a momentUpper-Intermediate English (B2) proficiency for daily collaboration and documentationNice to haveExperience building reusable or modular VFX and material systems across large UI surfacesBackground in cinematics, trailer work, or environmental mood and lighting designFamiliarity with UMG logic and how UI behavior interacts with materials and VFX systemsExperience applying AI assistants to speed up iteration, documentation, or tooling workflowsBroad gaming knowledge of UI conventions and player experience expectationsWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.
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