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ALLSIDES Media is seeking talented researchers and engineers to join our core 3D AI team. You will work across the entire stack—from data capture and geometric reconstruction to neural rendering and material synthesis. The role blends academic rigor with production reality in a flat hierarchy.
The work spans 3D CV, inverse rendering, and neural rendering, with opportunities to publish and contribute to real-world client projects. Flexible hours and remote options are available in Italy.
You'll join our core 3D AI team: researchers and engineers working across the entire 3D stack: from raw data capture and geometric reconstruction to neural rendering and generative material synthesis. The team bridges academic rigor and production reality, moving fast without losing depth. Collaboration is close, hierarchy is flat, and the problems are genuinely hard.
This is an open call for talented people working in 3D; whether your background is in computer vision, rendering, or machine learning. We're not hiring for a fixed spec; we're looking for people who are excellent in at least one of these areas and curious about the others.
Depending on your background and interests, you could be working on:
3D Computer Vision & Reconstruction
Building the geometric backbone of our scanning pipeline: multi-camera calibration, feature-based reconstruction, structure-from-motion, and high-precision mesh optimization. Integrating learned components where they outperform classical methods.
Inverse Rendering
Developing learning-based systems that recover geometry and physically-based materials from captured imagery—NeRF variants, Gaussian splatting, differentiable rendering, material decomposition, and relighting pipelines.
Neural Rendering & Material Systems
Designing BRDF models and material representations, building diffusion-based rendering pipelines, and developing intrinsic decomposition models that separate albedo, shading, and material properties from real-world captures.