Technical Artist

Ruby Seven Studios

Ernakulam

On-site

INR 600,000 - 900,000

Full time

11 days ago

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Job summary

Ruby Seven Studios seeks a Technical Artist at the intersection of game engineering and art pipelines. You will build systems and tools to bring creative content into the game efficiently, working with code and assets to support pipeline development and real game implementation.

Responsibilities include integrating assets, setting up scenes and UI, testing features, debugging integration issues, and ensuring assets meet technical standards and performance constraints.

Qualifications

  • Basic programming knowledge in JavaScript/TypeScript, C#, or Python.
  • Hands-on experience with at least one game engine/editor such as Unity or Cocos Creator.
  • Familiarity with core editor workflows: scene hierarchy, prefab creation, UI setup, asset importing, basic animation/timeline workflows.

Responsibilities

  • Integrate game assets (UI, sprites, textures) into the engine using structured workflows.
  • Set up scenes, prefabs, UI layouts, animations, and asset references in Unity or Cocos Creator.
  • Assist in implementing and testing game features by asset integration and validation.

Skills

JavaScript/TypeScript
C#
Python
Unity
Cocos Creator
Editor workflows
Asset pipelines
Debugging

Job description

Ruby Seven Studios is looking for a Technical Artist to work at the intersection of game engineering and art pipelines. This role combines engineering skills with an understanding of game assets, focusing on building systems and tools that bring creative content into the game efficiently and reliably. You will work with both code and assets, contributing to pipeline development as well as real game implementation.

Key Responsibilities:
  • Integrate game assets (UI, sprites, textures) into the engine using structured workflows.
  • Work within game editors such as Unity or Cocos Creator to set up scenes, prefabs, UI layouts, animations, and asset references.
  • Assist in implementing and testing game features by integrating assets and validating functionality within the game engine.
  • Collaborate with engineers and artists to troubleshoot asset, scene, and editor-related issues.
  • Ensure assets follow technical standards, naming conventions, and hierarchy rules.
  • Maintain consistency and quality in how content is brought into the game.
  • Have a very basic understanding of game editor Timeline animations.
  • Apply technical problem-solving skills during production.
Tool Development:
  • Automate asset processing.
  • Validate prefabs and configurations.
  • Develop solutions that reduce manual effort for artists and designers.
Codebase Contribution:
  • Work within the game project to:
    • Hook up assets into features using code.
    • Debug integration issues.
    • Support UI and system-level implementation tasks.
Creative-Technical Alignment:
  • Understand how visual assets are structured and used in-game.
  • Work with artists to ensure assets are both visually correct and technically optimized.
  • Help maintain a balance between visual quality and performance constraints.
Performance Awareness:
  • Optimize assets for:
    • Memory usage.
    • Texture sizes and formats.
    • Efficient atlas usage.
  • Identify pipeline inefficiencies and suggest improvements.
Required Skills (Must Have):
  • Basic programming knowledge in any one of the following:
    • JavaScript / TypeScript.
    • C#.
    • Python.
  • Basic hands-on experience with at least one game engine/editor such as Unity or Cocos Creator.
  • Familiarity with core editor workflows, including:
    • Scene hierarchy management.
    • Prefab creation and configuration.
    • UI setup and layout management.
    • Asset importing and organization.
    • Basic animation/timeline workflows.
  • Ability to navigate, debug, and modify content within a game editor environment.
  • Familiarity with:
    • Game assets (sprites, UI elements, textures).
    • Basic debugging and logical problem-solving.
  • Ability to work with both code and art assets.
Good to Have:
  • Experience with:
    • Editor scripting or pipeline tools.
    • Asset workflows or game UI setup.
  • Understanding of texture atlases and optimization basics.
  • Interest in both technical systems and creative workflows.
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