Art Technical Artist · Remote (Asia/Kolkata time zones)

Denetic Studio

Chennai

Remote

INR 900,000 - 1,500,000

Full time

14 days+

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Benefits offered by this job

Four-day week
No crunch
Equipment budget
Profit share
Overlap hours

Job summary

Denetic Studio is seeking a Technical Artist to bridge art and engineering in a compact team shaping a big-looking game. You will craft shaders for materials, build tools to automate the art workflow, and help shape the lighting and post-processing to fit within the budget.

You will collaborate with art and engineering leads, own GPU profiling, and ensure performance on target hardware, with a four-day work week and no crunch. If you love shader authoring and tool making, join us in Chennai.

Qualifications

  • A shipped game as a technical artist, or in a similar role.
  • Strong shader authoring - node-based and HLSL.
  • Scripting for tools, in Python or similar.
  • A working understanding of rendering performance.

Responsibilities

  • Build and maintain shaders and material functions.
  • Create tools and automation for the art pipeline.
  • Own the lighting and post-processing setup with the art lead.
  • Profile content and hold the GPU budget on target hardware.

Skills

Shader authoring
Python scripting
Rendering performance
Shipped title experience

Tools

Unreal Engine 5 (Lumen/Nanite)
Houdini

Job description

Be the bridge between art and engineering - shaders, tools, and the budget that keeps it all running.

You will make it possible for a small art team to build a big-looking game. That means shaders for wet stone and fog, tools that remove repetitive work, a lighting pipeline that holds up in the dark, and the profiling that keeps it all inside budget.

You will sit between art and engineering and be trusted by both.

What you will own
  • Build and maintain shaders and material functions
  • Create tools and automation for the art pipeline
  • Own the lighting and post-processing setup with the art lead
  • Profile content and hold the GPU budget on target hardware
What you bring
  • A shipped game as a technical artist, or in a similar role
  • Strong shader authoring - node-based and HLSL
  • Scripting for tools, in Python or similar
  • A working understanding of rendering performance
Nice to have
  • Unreal Engine 5 experience with Lumen and Nanite
  • Houdini or procedural content experience
  • An art background alongside the technical one
What you get
  • Four-day week, permanently. Not a trial.
  • Genuinely no crunch - we cut scope instead
  • Equipment budget, and you choose the machine
  • Profit share from the first shipped title
  • Four hours of required overlap; the rest of the day is yours
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