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Denetic Studio is seeking a Technical Artist to bridge art and engineering in a compact team shaping a big-looking game. You will craft shaders for materials, build tools to automate the art workflow, and help shape the lighting and post-processing to fit within the budget.
You will collaborate with art and engineering leads, own GPU profiling, and ensure performance on target hardware, with a four-day work week and no crunch. If you love shader authoring and tool making, join us in Chennai.
Be the bridge between art and engineering - shaders, tools, and the budget that keeps it all running.
You will make it possible for a small art team to build a big-looking game. That means shaders for wet stone and fog, tools that remove repetitive work, a lighting pipeline that holds up in the dark, and the profiling that keeps it all inside budget.
You will sit between art and engineering and be trusted by both.