Creative Technologist

Binaire Pvt. Ltd.

New Delhi

On-site

INR 1,200,000 - 2,400,000

Full time

4 days ago
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Job summary

Binaire Pvt. Ltd. in Delhi invites a Creative Technologist (Games & Art) to bridge tech and artistry, coding interactive experiences and crafting visual assets. Work spans game development, interactive media, and digital art—from prototypes to live projects.

You will collaborate with designers and developers to define visual identity, implement gameplay systems, and push creative tech boundaries with shaders, procedural art, and real-time visuals.

Qualifications

  • Experience blending game development with digital art.
  • Portfolio or demo reel showing both code-based projects and artwork.
  • Proficiency with Unity workflows and real-time graphics.

Responsibilities

  • Implement core gameplay systems and tools for multiple platforms.
  • Optimize code and assets for performance and scalability.
  • Create 2D/3D game assets, UI, and concept art aligned with project style.

Skills

Hybrid creator
Curious and experimental
Collaboration
UX/UI design principles
Artistic vision balance

Tools

Unity
Photoshop
Illustrator
Blender
WebGL
Three.js
p5.js
Shaders
After Effects
Spine

Job description

We are looking for a Creative Technologist (Games & Art) who bridges the gap between technology and artistry. The ideal candidate is equally comfortable coding interactive experiences and crafting compelling visual assets. You’ll work on projects that combine game development, interactive media, and digital art—from building prototypes and gameplay systems to designing visual styles that bring worlds to life.

Responsibilities
Game Development
  • Implement core gameplay systems, mechanics, and tools
  • Optimize code for performance and scalability across multiple platforms
Digital Art & Design
  • Create 2D/3D game assets, UI, and concept art aligned with project style
  • Collaborate with designers to define the visual identity and artistic direction
  • Contribute to shaders, particle systems, and visual effects to enhance immersion
Creative Technology
  • Experiment with new technologies and creative coding techniques to push the boundaries of games and digital art
  • Collaborate across disciplines to merge aesthetics with interactivity
  • Explore procedural art, generative visuals, and interactive storytelling
  • Work closely with developers, artists, and designers to bring ideas to life
  • Participate in brainstorming, concept development, and rapid prototyping
  • Contribute to documentation, pipelines, and creative workflows
Requirements
  • Hands-on experience with Unity (C# scripting, game development workflows)
  • Strong background in digital art tools (Photoshop, Illustrator, Blender, etc.)
  • Ability to balance technical implementation and artistic vision
  • Portfolio or demo reel showcasing both code-based projects and artwork
Preferred Qualifications
  • Knowledge of shader programming, WebGL, or interactive media libraries (e.g., Three.js, p5.js)
  • Experience in procedural art/generative design
  • Understanding of UX/UI design principles for games and interactive apps
  • Familiarity with animation (2D/3D, Spine, After Effects, Unity animation system)
Who You Are
  • A hybrid creator who thrives at the intersection of art and code
  • Curious, experimental, and willing to explore new creative technologies
  • Comfortable switching between hands-on coding and hands-on artistry
  • Collaborative, open-minded, and passionate about games, interactivity, and digital culture
Soft Skills
  • Analytical mindset with strong research ability
  • Excellent collaboration skills with technical and non-technical teams
  • Ability to simplify without oversimplifying—balancing accuracy and readability
  • Curious, adaptable, and proactive in exploring emerging technologies
Compensation & Growth
  • Competitive salary based on experience and skillset
  • Opportunity to work on end-to-end game creation, from concept to live service
  • Exposure to AAA-level workflows and cutting-edge Unity features
  • Career path into Lead Developer, Technical Director, or Game Architect roles
  • Past working experience and any public work including research papers, patents, or publications with links and references
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