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Liquidnitro Games in India is hiring a Senior 3D Character Artist to bring heroes, NPCs, and creatures to life for a Unity top-down mobile game, delivering game-ready characters that hit the art bar and perform on target hardware.
You will own hero characters end-to-end, optimize for real-time performance, collaborate with Animation and Technical Art, mentor junior artists, and ensure consistency with the project’s art style.
Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios, and publishers worldwide – we offer world-class game development expertise to power creativity, growth, and profitability in their games.
As Senior 3D Character Artist you bring the heroes, NPCs, and creatures of a Unity top-down game to life - modelling, sculpting, texturing, and delivering game-ready characters that hit the art bar and perform on target hardware. You will own hero characters end-to-end and help raise the character-quality bar across the team.
Responsibilities:
Create game-ready 3D characters from concept to final: high/low-poly modelling, sculpting, retopology, UVs, baking, and PBR texturing.
Own hero characters end-to-end and set the quality benchmark for NPCs, enemies, and variants.
Ensure characters read clearly and appealingly at top-down camera distances and on target (mobile) hardware.
Build to poly / texel / texture budgets; optimize characters for real-time performance in Unity.
Partner with Animation and Technical Art on proportions, topology, deformation, and rigging needs.
Support character customization and modular/kitbash systems where required.
Integrate assets into the Unity engine and troubleshoot art issues from a creative and technical standpoint.
Follow the review process; give and receive feedback; mentor mid and junior character artists.
Adhere to the project’s art style and technical requirements.
8-10 years in game development as a 3D character artist, with at least 2 shipped game titles.
Stylized / top-down / mobile character experience.
Hand-painted or painterly-PBR texturing experience
Proven ability to review others’ work and provide clear creative and technical direction - you have actively done this on shipped projects.
Expert modelling, sculpting, and texturing - Maya / 3ds Max / Blender, ZBrush, Substance Painter, and Photoshop.
Strong anatomy, form, silhouette, and stylization; able to match a defined art style.
Excellent real-time knowledge: PBR, normal/AO/displacement maps, retopology, LODs, and mobile optimization.
Experience shipping characters in Unity; a working understanding of shaders and character rendering.
Strong portfolio of game-ready characters across multiple styles.
Good collaboration, communication, and time-management skills.
Proactive, self-motivated, and able to work independently to a high standard.
Rigging and skinning knowledge; grooming/hair and cloth experience.
Familiarity with animation and how it drives modelling and topology decisions.
Experience improving character pipelines and tooling; AI-assisted texturing where it holds the bar.
Experience mentoring or leading a small group of artists.
Creating mood boards, style guides, and art documentation.