Senior 3D Character Artist

Liquidnitro

Hyderabad

On-site

INR 3,500,000 - 5,500,000

Full time

14 days+

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Job summary

Liquidnitro Games in India is hiring a Senior 3D Character Artist to bring heroes, NPCs, and creatures to life for a Unity top-down mobile game, delivering game-ready characters that hit the art bar and perform on target hardware.

You will own hero characters end-to-end, optimize for real-time performance, collaborate with Animation and Technical Art, mentor junior artists, and ensure consistency with the project’s art style.

Qualifications

  • 8-10 years in game development as a 3D character artist.
  • Stylized/top-down/mobile character experience.
  • Hand-painted or painterly-PBR texturing experience.
  • Ability to review others’ work and provide clear direction on shipped projects.
  • Expert modelling, sculpting, and texturing in Maya/3ds Max/Blender, ZBrush, Substance Painter, Photoshop.

Responsibilities

  • Create game-ready 3D characters from concept to final: high/low-poly modelling, sculpting, retopology, UVs, baking, and PBR texturing.
  • Own hero characters end-to-end and set quality benchmarks for NPCs, enemies, and variants.
  • Ensure characters read clearly at top-down camera distances and mobile hardware.
  • Optimize characters for real-time performance in Unity.
  • Collaborate with Animation and Technical Art on proportions, topology, deformation, and rigging.
  • Support character customization and modular/kitbash systems as needed.
  • Integrate assets into Unity and troubleshoot art issues from creative/technical standpoints.
  • Mentor mid and junior character artists and follow project art style and requirements.

Skills

Character Artist
Unity
PBR Texturing
ZBrush
Maya
3ds Max
Top-down Mobile

Tools

Maya
3ds Max
Blender
ZBrush
Substance Painter
Photoshop

Job description

Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios, and publishers worldwide – we offer world-class game development expertise to power creativity, growth, and profitability in their games.

What’s in it?

As Senior 3D Character Artist you bring the heroes, NPCs, and creatures of a Unity top-down game to life - modelling, sculpting, texturing, and delivering game-ready characters that hit the art bar and perform on target hardware. You will own hero characters end-to-end and help raise the character-quality bar across the team.

Responsibilities

Responsibilities:

Create game-ready 3D characters from concept to final: high/low-poly modelling, sculpting, retopology, UVs, baking, and PBR texturing.

Own hero characters end-to-end and set the quality benchmark for NPCs, enemies, and variants.

Ensure characters read clearly and appealingly at top-down camera distances and on target (mobile) hardware.

Build to poly / texel / texture budgets; optimize characters for real-time performance in Unity.

Partner with Animation and Technical Art on proportions, topology, deformation, and rigging needs.

Support character customization and modular/kitbash systems where required.

Integrate assets into the Unity engine and troubleshoot art issues from a creative and technical standpoint.

Follow the review process; give and receive feedback; mentor mid and junior character artists.

Adhere to the project’s art style and technical requirements.

Requirements

8-10 years in game development as a 3D character artist, with at least 2 shipped game titles.

Stylized / top-down / mobile character experience.

Hand-painted or painterly-PBR texturing experience

Proven ability to review others’ work and provide clear creative and technical direction - you have actively done this on shipped projects.

Expert modelling, sculpting, and texturing - Maya / 3ds Max / Blender, ZBrush, Substance Painter, and Photoshop.

Strong anatomy, form, silhouette, and stylization; able to match a defined art style.

Excellent real-time knowledge: PBR, normal/AO/displacement maps, retopology, LODs, and mobile optimization.

Experience shipping characters in Unity; a working understanding of shaders and character rendering.

Strong portfolio of game-ready characters across multiple styles.

Good collaboration, communication, and time-management skills.

Proactive, self-motivated, and able to work independently to a high standard.

Bonus

Rigging and skinning knowledge; grooming/hair and cloth experience.

Familiarity with animation and how it drives modelling and topology decisions.

Experience improving character pipelines and tooling; AI-assisted texturing where it holds the bar.

Experience mentoring or leading a small group of artists.

Creating mood boards, style guides, and art documentation.

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