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HellaGoodAudio in Bengaluru, Karnataka, invites applications for a Junior 3D Artist to help create game-ready assets. You will contribute to modeling, texturing and asset creation under senior artists, learning industry workflows in a real-time game development environment.
The role involves producing props, environments, modular assets, preparing UVs and textures, and optimizing assets for Unity or Unreal, while collaborating with design and production teams to meet artistic and technical
Bangalore, Karnataka, India
2 positions
Required Experience 2 - 4 Years
Skills 3D modeling,
texturing,
asset creation
Job Description About the Role We are seeking a motivated and creative Junior 3D Artist to support the creation of high-quality game-ready assets for real-time game projects. This role is ideal for artists who have a strong foundation in 3D modeling, texturing, and asset creation and are looking to grow their skills within a professional game development environment. The Junior 3D Artist will work closely with Senior Artists, Art Leads, Technical Artists, Designers, and Production teams to create assets that meet artistic and technical requirements while learning industry-standard workflows and pipelines.
Create 3D assets such as props, environment pieces, simple architecture, and hard-surface objects for games. Develop assets based on concept art, references, or design guidelines provided by the art team. Assist in creating UVs, textures, materials, and basic LODs for real-time use. Ensure assets follow the project’s visual style and quality standards . Support the creation of modular and reusable assets for efficient content production.
Maintain good attention to detail and strive for consistent asset quality. Participate in art reviews and apply feedback from senior artists and leads. Continuously improve artistic skills in modeling, texturing, composition, and material creation . Help identify and fix minor visual or technical issues in assigned assets.
Prepare assets for integration into Unity, Unreal Engine, or other real-time engines . Follow established pipelines, naming conventions, and asset organization standards . Assist with asset optimization for performance and memory requirements. Learn and apply best practices for geometry cleanup, UV layout, baking, and texturing .
Collaborate with Artists, Designers, Animators, VFX Artists, and Engineers during development. Participate in team meetings, sprint planning, and milestone reviews . Actively seek feedback and guidance to improve technical and artistic skills. Contribute positively to a collaborative and creative team environment.
2+ years of experience in 3D art, game development, visualization, or related fields . A strong portfolio or demo reel demonstrating modeling and texturing skills. Basic understanding of 3D modeling, UV mapping, and texturing workflows . Familiarity with PBR materials and real-time asset creation . Understanding of form, proportion, silhouette, and material definition . Good communication skills and willingness to learn from feedback. Passion for games, interactive experiences, and digital art .
Internship, academic, personal, or freelance experience in game art or 3D content creation . Familiarity with Unity or Unreal Engine . Basic knowledge of environment art and modular asset workflows . Understanding of asset optimization concepts for games. Interest in learning procedural tools, shaders, or technical art workflows .
Core Software Blender , Maya , or 3ds Max Substance Painter Adobe Photoshop Additional Tools (Preferred) ZBrush Marmoset Toolbag RizomUV Substance Designer Unreal Engine Unity
Basic 3D Modeling Prop Creation UV Mapping Texture Creation PBR Texturing Asset Organization Real-Time Asset Preparation Attention to Detail Willingness to Learn
Positive attitude and eagerness to grow. Ability to receive and apply constructive feedback. Good teamwork and collaboration skills. Basic time management and task prioritization. Reliability and ownership of assigned work. Commitment to improving artistic and technical skills.
Delivery of assigned 3D assets on schedule . Consistent improvement in asset quality and technical execution . Adherence to project artistic and pipeline standards . Effective collaboration with senior artists and other disciplines. Demonstrated growth in modeling, texturing, optimization, and engine integration skills over time.