Senior VFX Artist

Liquidnitro

Hyderabad

Sur place

INR 1 200 000 - 2 500 000

Plein temps

Il y a 9 jours

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Résumé du poste

Liquidnitro Games in Hyderabad seeks an experienced Senior VFX Artist to own real-time effects and game feel for a stylized top-down action roguelike on Unity. You will define the VFX language, balance performance with spectacle, and work with design, animation, and audio to ensure each ability reads clearly at distance.

With 8-10+ years in VFX, you will mentor junior artists and push for a high readability standard on mobile, including shaders and UI effects.

Qualifications

  • 8-10+ years in game development in real-time VFX, with at least 4 shipped game titles on Unity.
  • Proven ability to review VFX work and maintain the quality bar with clear feedback.
  • Expert in Unity VFX (VFX Graph and/or Shuriken), shaders, and real-time effect authoring.
  • Strong sense of timing, game-feel, and readability for combat feedback.
  • Deep performance and optimization skills for mobile (fill-rate, overdraw, particle budgets).
  • Good art fundamentals - motion, colour, shape, and light.
  • Experience with top-down / isometric readability challenges is a plus.
  • Excellent collaboration, communication, and time-management skills.
  • Proactive, self-motivated, and receptive to feedback and direction.

Responsabilités

  • Create real-time VFX for a Unity top-down game focusing on combat and hit feedback, abilities, magic, environment, and UI effects.
  • Own the VFX language to ensure readability of telegraphs, AOE, and status effects at top-down distances.
  • Balance spectacle against performance; VFX is a major GPU cost on mobile.
  • Author effects in Unity using VFX Graph / Shuriken, shaders, flipbooks, meshes, and trails.
  • Collaborate with Design, Animation, and Audio to ensure cohesive gameplay visuals.
  • Define per-faction / per-ability VFX language and build reusable tools and libraries.
  • Optimize and profile effects for target hardware while keeping fullscreen combat legible.
  • Follow review processes; mentor junior VFX artists; troubleshoot art and tech issues.

Connaissances

Unity
VFX Graph
Shuriken
Shaders
Real-time VFX
Optimization
Mentoring
Animation collaboration

Outils

Houdini

Description du poste

Liquidnitro Games is India’s flagship liveservices and game production company, founded by industry veterans with aproven track record in producing massively successful games & liveservices. For game companies, studios, and publishers worldwide – we offerworld-class game development expertise to power creativity, growth, andprofitability in their games.

What’s init?

As Senior VFX Artist you own thereal-time effects and game-feel of astylized top-down action roguelikefor mobile (Unity) - hit feedback, abilities, magic, environment, and UI FX -that make the game read clearly and feel powerful, all within a tightperformance budget. You will define the VFX language and help raise the effectsbar across the team. Combat is relentless - dozens of enemies and auto-firingprojectiles on screen at once - so readability under maximum particle load isthe job, and live ops adds a recurring cadence of skin and event VFX.

Responsibilities
  • Createreal-time VFX for a Unity top-down game: combat and hit feedback, abilities,magic, environmental, and UI effects.
  • Ownthe VFX language - the readability of gameplay-critical effects (telegraphs,AOE, status) at top-down distance.
  • Balance spectacle againstperformance; VFX is often the single largest GPU cost, especially on mobile.
  • Authoreffects in Unity (VFX Graph / Shuriken), including shaders, flipbooks, meshes,and trails.
  • Partnerwith Design, Animation, and Audio so every ability reads as a cross-disciplinecomposition.
  • Defineper-faction / per-ability VFX language and build reusable systems andlibraries.
  • Optimize and profile effects ontarget hardware; keep full-screen combat readable and within budget.
  • Followthe review process; mentor junior VFX artists; troubleshoot art and techissues.
Requirements
  • 8-10+years in game development in real-time VFX, with at least 4 shipped game titleson Unity.
  • Provenability to review VFX work and hold the effects quality bar - clear creativeand technical feedback, demonstrated on shipped projects..
  • Expertin Unity VFX (VFX Graph and/or Shuriken), shaders, and real-time effectauthoring.
  • Strong sense of timing, game-feel,and readability; a real understanding of combat feedback.
  • Deepperformance and optimization skills for mobile (fill-rate, overdraw, particlebudgets).
  • Good art fundamentals - motion,colour, shape, and light.
  • Experiencewith top-down / isometric readability challenges is a plus.
  • Excellentcollaboration, communication, and time-management skills.
  • Proactive,self-motivated, and receptive to feedback and direction.
Bonus
  • Experienceon action-roguelike / bullet heavy combat games..
  • Houdinior procedural VFX and simulation skills.
  • Technical-artcrossover (custom shaders, tooling).
  • AI-assistedor procedural VFX workflows.
  • Experiencementoring or leading VFX artists.
  • Experiencedefining a VFX style guide for a project.
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