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Denetic Studio is seeking a level designer to craft immersive spaces from initial layouts to fully playable levels. You will influence pacing, readability in low light, and create puzzles and traversal moments that emerge from the environment.
You will collaborate daily with environment art, audio, and narrative teams, making independent level design calls while ensuring handover-ready blockouts for art5.
Build spaces that guide a player through the dark without a single arrow on screen.
You will take areas of our current project from paper to playable: blockout, flow, pacing, and the quiet signposting that tells a player where to look without telling them anything at all.
There is no combat, so pacing comes from space, light and sound. You will work every day with environment art, audio and narrative, and you will be trusted to make the calls on your own levels.