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Denetic Studio is seeking a Narrative Designer to craft how players discover story through space and objects. You will write environmental text, notes, documents, and signage, shaping the world’s voice in collaboration with level design.
The role emphasizes restraint, atmosphere, and lore consistency across the team. You will work with tools like Ink, Yarn Spinner, or articy:draft, and may test content inside Unreal Engine.
Write the story a player finds rather than the one they are told — in notes, rooms, sound and silence.
Our current project tells its story through the world: what was left behind, what was moved, what someone was in the middle of when they stopped. You will design how that story is found.
You will own the narrative structure, write the text that lives in the world, and work with level design so every space carries a piece of it. There is no cutscene budget and no exposition — the player pieces it together, or they do not.
This is a small team, so you will also help shape the voice of the studio itself.