Narrative Narrative Designer · Remote (Asia/Kolkata time zones)

Denetic Studio

Chennai District

Remote

INR 600,000 - 900,000

Full time

14 days+

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Benefits offered by this job

Four-day week
No crunch — scope cut
Equipment budget
Profit share from first shipped title
Four hours overlap

Job summary

Denetic Studio is seeking a Narrative Designer to craft how players discover story through space and objects. You will write environmental text, notes, documents, and signage, shaping the world’s voice in collaboration with level design.

The role emphasizes restraint, atmosphere, and lore consistency across the team. You will work with tools like Ink, Yarn Spinner, or articy:draft, and may test content inside Unreal Engine.

Qualifications

  • Narrative credits on a shipped game or substantial interactive fiction portfolio.
  • Writing samples that show restraint — implication over explanation.
  • Experience with a narrative tool such as Ink, Yarn Spinner or articy:draft.
  • Comfortable working inside an engine to place and test your content.

Responsibilities

  • Own the narrative structure and how the story is discovered.
  • Write environmental text, notes, documents and in-world signage.
  • Work with level design to place story in space rather than in dialogue.
  • Keep the lore consistent and documented for the whole team.
  • Review every piece of player-facing text for tone.

Skills

Narrative design
Environmental storytelling
World-building
Story pacing

Tools

Ink
Yarn Spinner
articy:draft
Unreal Engine

Job description

Write the story a player finds rather than the one they are told — in notes, rooms, sound and silence.

Our current project tells its story through the world: what was left behind, what was moved, what someone was in the middle of when they stopped. You will design how that story is found.

You will own the narrative structure, write the text that lives in the world, and work with level design so every space carries a piece of it. There is no cutscene budget and no exposition — the player pieces it together, or they do not.

This is a small team, so you will also help shape the voice of the studio itself.

What you will own
  • Own the narrative structure and how the story is discovered
  • Write environmental text, notes, documents and in-world signage
  • Work with level design to place story in space rather than in dialogue
  • Keep the lore consistent and documented for the whole team
  • Review every piece of player-facing text for tone
What you bring
  • Narrative or writing credits on a shipped game, or a substantial interactive fiction portfolio
  • Writing samples that show restraint — implication over explanation
  • Experience with a narrative tool such as Ink, Yarn Spinner or articy:draft
  • Comfortable working inside an engine to place and test your own content
Nice to have
  • Experience on an atmospheric or horror title
  • A background in theatre, radio drama or short fiction
  • Unreal Engine experience
What you get
  • Four-day week, permanently. Not a trial.
  • Genuinely no crunch — we cut scope instead
  • Equipment budget, and you choose the machine
  • Profit share from the first shipped title
  • Four hours of required overlap; the rest of the day is yours
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