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Denetic Studio is seeking a skilled Gameplay Programmer in India to own player traversal, interaction, and camera systems. You will build and refine tooling to tune gameplay feel and ensure performance across target hardware, collaborating closely with design and audio teams.
The role emphasizes crafting responsive movement and world interaction, with a focus on non-combat feel over traditional combat, and offers a four-day work week, no crunch, and a profit-share opportunity.
Own player traversal, interaction and the systems that make a quiet game feel responsive.
You will own how our current project feels to move through: traversal, interaction, the torch, and the interaction between player intent and a world that resists it slightly.
There is no combat in this game, which means every ounce of feel has to come from movement and interaction. Small numbers matter enormously here.
You will work closely with design and audio, and you will be expected to have opinions about all three.