Engineering · Priority hire Gameplay Engineer · Remote (Asia/Kolkata time zones)

Denetic Studio

Chennai District

Remote

INR 900,000 - 1,300,000

Full time

14 days+

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Benefits offered by this job

Four-day week
No crunch
Equipment budget
Profit share
Overlap hours

Job summary

Denetic Studio is seeking a skilled Gameplay Programmer in India to own player traversal, interaction, and camera systems. You will build and refine tooling to tune gameplay feel and ensure performance across target hardware, collaborating closely with design and audio teams.

The role emphasizes crafting responsive movement and world interaction, with a focus on non-combat feel over traditional combat, and offers a four-day work week, no crunch, and a profit-share opportunity.

Qualifications

  • Strong C++ and experience shipping gameplay code.
  • Demonstrable feel for player movement and game feel.
  • Comfortable profiling and optimising on console.
  • Able to build tools for non-programmers.

Responsibilities

  • Own player traversal, interaction and camera systems
  • Build and maintain the tools design needs to tune them
  • Profile and hold the frame budget on target hardware
  • Work with audio on the sound-first perception systems

Skills

C++
Gameplay code
Game feel
Profiling on consoles
Tooling for non-programmers

Tools

Unreal Engine 5

Job description

Own player traversal, interaction and the systems that make a quiet game feel responsive.

You will own how our current project feels to move through: traversal, interaction, the torch, and the interaction between player intent and a world that resists it slightly.

There is no combat in this game, which means every ounce of feel has to come from movement and interaction. Small numbers matter enormously here.

You will work closely with design and audio, and you will be expected to have opinions about all three.

What you will own
  • Own player traversal, interaction and camera systems
  • Build and maintain the tools design needs to tune them
  • Profile and hold the frame budget on target hardware
  • Work with audio on the sound-first perception systems
What you bring
  • Strong C++ and experience shipping gameplay code
  • Demonstrable feel for player movement and game feel
  • Comfortable profiling and optimising on console
  • Able to build tools for non-programmers
Nice to have
  • Unreal Engine 5 experience
  • Audio programming background
  • Experience on a first-person title
What you get
  • Four-day week, permanently. Not a trial.
  • Genuinely no crunch - we cut scope instead
  • Equipment budget, and you choose the machine
  • Profit share from the first shipped title
  • Four hours of required overlap; the rest of the day is yours
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