Game Developer | Remote - Contract Remote (International)

Dover

India

Remote

INR 3,246,000 - 7,790,000

Part time

10 days ago

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Job summary

Dover is seeking a Game Developer contractor to contribute to a pioneering AI-focused game project. You will design and implement gameplay features, craft test scenarios, and produce tasks for evaluation tasks in major game engines.

Remote work is supported. A portfolio and strong engine experience are required to create reference solutions, define success criteria, and perform end-to-end playtesting to ensure solvability.

Qualifications

  • Demonstrated ability to implement gameplay features across major game engines.
  • Experience designing test scenarios and validation strategies for interactive content.
  • Strong understanding of engine architecture, scripting, and debugging utilities.
  • Proven ability to translate game design into working prototypes and tasks for evaluation.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Skills

Gameplay implementation
Test design
Game Engine expertise
Engine fluency
Game Development expertise

Job description

Role Title: Game Developer

Role Type: Contractor

Location: Remote

We are engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands‑on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.

Required Skills
  • Gameplay implementation
  • Test design
  • Game Engine expertise
  • Engine fluency
  • Game Development expertise
Scope of Work
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).
  • Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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