Godot Game Developer

Micro1

India

Remote

INR 3,234,000 - 7,761,000

Part time

3 days ago
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Job summary

Cashback24x7 is seeking a Godot Game Developer to join a remote, contractor project focused on crafting interactive experiences using the Godot engine. You will design gameplay systems, assist with scene creation and asset integration, and document development processes.

The role requires strong communication, a portfolio or published work, and experience with major engines (Godot, Unity, Unreal) including scripting and debugging. This is a task-based, output-driven position.

Qualifications

  • Proven game development experience across AAA, indie, or hobby projects.
  • Portfolio or published work is required and highly valued.
  • Experience with at least one major engine (Godot, Unity, Unreal) including editor tools and debugging.
  • Strong written communication for drafting precise tasks and acceptance criteria.
  • Experience in QA, technical design, systems design, or AI evaluation projects is a plus.

Responsibilities

  • Design and implement gameplay systems using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration.
  • Provide documentation and regular written feedback on development processes.
  • Deliver code reviews and mentorship to improve code quality and maintainability.
  • Identify and resolve technical challenges, optimize performance and UX.
  • Participate in iterative development cycles to improve playability and engagement.
  • Adapt project assets and logic to evolving scope requirements.

Skills

Game development
Portfolio
Godot engine
C#
GDScript
C++
Coding languages knowledge
Communication skills
QA / testing
AI evaluation experience

Tools

GitHub

Job description

Job Description

Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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