Godot Game Developer, Remote- Contract Remote (International)

Dover

India

Remote

INR 1,240,000 - 2,893,000

Part time

12 days ago

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Job summary

Dover is seeking a Godot Game Developer for a remote contract role. You will design and implement gameplay systems, manage scenes and assets, and contribute to visuals and debugging.

Strong communication and documentation are essential as you mentor others and help shape AI evaluation projects. Applicants should show proficiency in Godot (GDScript, C#), gameplay logic, playtesting, and iterative development.

Qualifications

  • Experience with Godot engine and GDScript, plus C# or other scripting languages.
  • Strong communication skills, both written and verbal, for clear task instructions and feedback.
  • Ability to design and implement complex gameplay systems and scene workflows.

Responsibilities

  • Design and implement advanced gameplay systems and features using Godot.
  • Collaborate on scene creation, visual scripting, and asset integration for interactive content.
  • Provide in-depth documentation and regular written feedback on development processes.
  • Deliver comprehensive code reviews and mentorship to enhance code quality and maintainability.
  • Identify and resolve technical challenges, optimize performance and user experience.
  • Participate in iterative development cycles to improve playability and engagement.
  • Support adaptation of assets and logic to evolving scope requirements.

Skills

Godot engine
GDScript
C#
Gameplay systems design
Scene management
Asset integration
Visual scripting
Game debugging
Code review
Performance optimization
Playtesting
Documentation
Written communication
Problem-solving
Mentorship

Job description

Role Title: Godot Game Developer
Role Type: Contract
Location: Remote
Required Skills:
  • Godot engine

  • Gdscript

  • C#

  • Gameplay systems design

  • Scene management

  • Asset integration

  • Visual scripting

  • Game debugging

  • Code review

  • Performance optimization

  • Playtesting

  • Documentation

  • Written communication

  • Problem-solving

  • Mentorship

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work:
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.

  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.

  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.

  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.

  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.

  • Participate in iterative development cycles, contributing insights to improve playability and engagement.

  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred Qualifications:
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). (Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.)

  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

  • Proven ability to identify and resolve gameplay issues through iterative playtesting.

  • Strong written communication skills for drafting precise task instructions and acceptance criteria.

  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure:

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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