Godot Game Developer | Remote - Contract Remote (International)

Dover

India

Remote

INR 5,146,000 - 8,577,000

Part time

10 days ago

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Job summary

Dover is seeking a seasoned Godot Game Developer for a remote contractor engagement. You will design and implement advanced gameplay systems, manage scenes, and integrate assets to deliver high-quality content.

Strong written communication and mentorship are essential as you collaborate with a distributed team and contribute to clear documentation. Proficiency in Godot, GDScript, C#, and debugging, plus a focus on performance optimization and iterative playtesting, will help shape engaging

Qualifications

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Skills

Problem-solving
Written communication
Mentorship
Playtesting

Tools

Godot Engine
GDScript
C#
Gameplay debugging
Performance optimization

Job description

Role Title: Godot Game Developer
Role Type: Contractor
Location: Remote

We are engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Required Skills
  • godot engine

  • gdscript

  • c#

  • gameplay systems design

  • scene management

  • asset integration

  • visual scripting

  • game debugging

  • code review

  • performance optimization

  • playtesting

  • documentation

  • written communication

  • problem-solving

  • mentorship

Scope of Work
  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.

  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.

  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.

  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.

  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.

  • Participate in iterative development cycles, contributing insights to improve playability and engagement.

  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).

  • Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

  • Proven ability to identify and resolve gameplay issues through iterative playtesting.

  • Strong written communication skills for drafting precise task instructions and acceptance criteria.

  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure
  • Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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