Blender Sculptor & 3D Artist (Fresher)

SonicRender

Ramgarh

On-site

INR 250,000 - 450,000

Full time

2 days ago
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Job summary

SonicRender in India is seeking a Junior 3D Sculptor & Modeling Artist to work on 3D scan cleanups, image-to-3D reconstructions, and WebAR product assets using Blender. Freshers are encouraged to apply, with 15 days of hands-on training to align you with our studio pipeline.

You will sculpt high-poly organic models, retopologize, optimize UVs, and bake maps to production standards. A strong portfolio and Blender proficiency are essential.

Qualifications

  • 0-1 years of professional 3D sculpting and modeling experience in Blender.
  • Proven Blender experience with digital sculpting and retopology.
  • Ability to reconstruct assets from 2D references.
  • Understanding of real-time asset constraints and PBR materials.
  • Portfolio/ArtStation showing scan cleanup and WebAR deliverables.

Responsibilities

  • Sculpt high-poly organic models and hard-surface assets in Blender.
  • Perform clean retopology with optimized edge flow.
  • Unfold, pack, and optimize UV maps with texel density.
  • Bake normal, displacement, and ambient occlusion maps from high to low/poly meshes.
  • Ensure geometry is watertight, manifold, and scale-correct.

Skills

Blender
3D sculpting
Retopology
UV mapping

Tools

WebAR export
GLB export

Job description

SonicRender is a specialized 3D studio focused on delivering high-end 3D assets, product visualizations, and detailed digital sculpting. We bridge artistic craftsmanship with efficient production pipelines to produce clean, photorealistic, and production-ready models for commercial clients globally.

About Role

SonicRender is looking for an enthusiastic Junior 3D Sculptor & Modeling Artist to work on 3D scan cleanups, image-to-3D reconstructions, and WebAR product assets using Blender.

Freshers are encouraged to apply!

15 days of hands‑on training to get you up to speed on our studio pipeline, retopology standards, and WebAR optimization workflows.

Key Responsibilities:
  • Sculpt high-poly organic models and model detailed hard-surface assets inside Blender.
  • Execute clean retopology with optimized edge flow and quad-based subdivision topology.
  • Unfold, pack, and optimize UV maps with consistent texel density.
  • Bake normal, displacement, and ambient occlusion maps from high to low/mid-poly meshes.
  • Ensure all geometry meets production standards (watertight, manifold, scale-applied).
Requirements:
  • 0-1 years of professional 3D sculpting and modeling experience in Blender.
  • Proven experience in Blender with digital sculpting, manual retopology, and product modeling.
  • Demonstrated track record in 3D scan cleanup and reconstructing assets from 2D reference images.
  • Solid grasp of real-time asset constraints, PBR material standards, and WebAR/GLB export workflows.
  • Ability to deliver clean wireframes, zero non-manifold geometry, and optimized texel density.
  • Portfolio/ArtStation required showing scan-to-clean mesh breakdowns, wireframes, and WebAR/real-time deliverables.
  • 15-day structured pipeline training.
  • Direct mentorship on commercial 3D Print and product viz pipelines.
  • Opportunity for a long‑term role based on post‑training performance.
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