3D Modeling Artist

Adnet Global

Mumbai

On-site

INR 600,000 - 900,000

Full time

7 days ago
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Job summary

Adnet Global in Mumbai is seeking a skilled 3D artist to create high-quality models from references and photographs. You will match shapes, proportions, and scale, using camera/image matching when exact dimensions are unavailable, and maintain clean topology for real-time visualization.

The role requires a strong eye for detail, experience with quad-based modeling, and collaboration with production teams to meet deadlines.

Qualifications

  • Strong 3D modeling and topology fundamentals with proficiency in Autodesk Maya or Blender.
  • Ability to create accurate models from photographic references and perform camera/image matching when dimensions are unavailable.
  • Good understanding of UV unwrapping, UV layouts with minimal distortion, and optimization.
  • Experience creating game-ready/real-time assets with optimized polygon counts and clean mesh structures.
  • Strong attention to detail balancing accuracy, quality, and performance.
  • Basic understanding of PBR texturing and real-time workflows is advantageous.
  • Experience with Unreal Engine, Three.js Viewer, product visualization, or e-commerce assets is a plus.

Responsibilities

  • Create high-quality 3D models from reference images, photographs, sketches, and other visual references.
  • Match the shape, proportions, scale, and overall form of real-world objects accurately.
  • Use camera matching/image matching when exact dimensions are unavailable.
  • Create clean, efficient, quad-based topology suitable for real-time and visualization applications.
  • Maintain optimized polygon counts while achieving required level of detail.
  • Create edge loops and supporting geometry where required.
  • Ensure clean mesh structure with no duplicate vertices or broken topology.
  • Organize scenes and assets with clear naming conventions.
  • Work in Maya or Blender and maintain organized native files.
  • Collaborate with artists, supervisors, and production teams to meet quality and delivery timelines.
  • Review and refine models based on feedback while maintaining timelines.

Skills

3D modeling
Topology
UV unwrapping
Real-time assets
PBR texturing
Unreal Engine
Reference matching
Attention to detail
Maya / Blender
Asset visualization / e-commerce

Tools

Autodesk Maya
Blender
Unreal Engine
Substance Painter
Three.js

Job description

Skills Required:
  • Strong 3D modeling and topology fundamentals, with proficiency in Autodesk Maya or Blender.
  • Ability to create accurate models from photographic/image references, including camera and perspective matching when dimensions are unavailable.
  • Good understanding of UV unwrapping, 01 UV layouts with minimal stretching and distortion., and optimization.
  • Experience creating game-ready/real-time assets with optimized polygon counts and clean mesh structures.
  • Strong attention to detail with the ability to balance accuracy, quality, and performance.
  • Basic understanding of PBR texturing and real-time workflows is an advantage.
  • Experience with Unreal Engine, Three.js Viewer, product visualization, or e-commerce assets is a plus.
Key Responsibilities:
  • Create high-quality 3D models from reference images, photographs, sketches, and other visual references.
  • Accurately match the shape, proportions, scale, and overall form of real-world objects.
  • Use camera matching / image matching techniques when exact dimensions are not available.
  • Create clean, efficient, and primarily quad-based topology suitable for real-time and visualization applications.
  • Maintain optimized polygon counts while achieving the required level of detail.
  • Create appropriate edge loops and supporting geometry where required.
  • Ensure clean mesh structure with no duplicate vertices, hidden/unnecessary geometry, broken faces, or problematic topology.
  • Organize scenes and assets using clear, consistent, and generic naming conventions.
  • Work in Autodesk Maya or Blender and maintain well-organized native working files.
  • Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.
  • Review and refine models based on feedback while maintaining production timelines.
Preferred Software:

Primary: Autodesk Maya / Blender.

Additional: Familiarity with Unreal Engine, Substance Painter, Three.js, or other real-time 3D tools is an advantage.

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