ARTIST 3D

COMRADO Aerospace

Bengaluru

On-site

INR 600,000 - 900,000

Full time

10 days ago

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Job summary

COMRADO Aerospace seeks a creative and technically skilled 3D Artist proficient in Blender and Maya to craft high-quality models, terrains, and environments for simulations, games, product visualization, and related applications.

You will develop textures, UV maps, lighting, rigging, and animation, collaborating with engineers and designers to meet project goals. A strong portfolio and degree in a related field are preferred.

Qualifications

  • Bachelor's or master's degree in a related field.
  • Strong proficiency in Blender and Maya with a solid portfolio.
  • Experience in texturing, UVs, lighting, and rendering for 3D assets.

Responsibilities

  • Create high-quality 3D models, textures, UV maps, and environments using Blender and Maya.
  • Perform modelling, sculpting, texturing, UV unwrapping, lighting, rigging, and animation.
  • Optimize 3D assets for performance while maintaining visual quality.
  • Create realistic terrains, environments, and other project-specific assets.
  • Use Blender/Maya plugins and external tools for asset integration.
  • Troubleshoot modelling, texturing, rendering, and integration issues.
  • Collaborate with engineers, designers, and project teams to understand requirements.
  • Incorporate feedback and iterate on assets as required.
  • Stay updated with new 3D tools, techniques, plugins, and industry trends.

Skills

Blender
Maya
3D modelling
Sculpting
UV mapping
Texturing
Rendering
Rigging
Animation
Lighting
Problem-solving
Collaboration
Learning new tools

Education

Bachelor's degree in Graphic Design
Master's degree in Animation

Tools

Substance Painter
Photoshop
Unreal Engine
Unity

Job description

We are looking for a creative and technically skilled 3D Artist proficient in Blender and Maya to create high-quality 3D models, environments, terrains, and visual assets for simulations, games, product visualization, and related applications.

Responsibilities
  • Create high-quality 3D models, textures, UV maps, and environments using Blender and Maya.
  • Perform modelling, sculpting, texturing, UV unwrapping, lighting, rigging, and animation.
  • Optimize 3D assets for performance while maintaining visual quality.
  • Create realistic terrains, environments, and other project-specific assets.
  • Use Blender/Maya plugins and external tools for asset integration.
  • Troubleshoot modelling, texturing, rendering, and integration issues.
  • Collaborate with engineers, designers, and project teams to understand requirements.
  • Incorporate feedback and iterate on assets as required.
  • Stay updated with new 3D tools, techniques, plugins, and industry trends.
Education

Bachelor's/master's degree in graphic design, Animation, Computer Science, Multimedia, Game Design, or a related field.

Required Skills
  • Strong proficiency in Blender and Maya.
  • Strong knowledge of 3D modelling, sculpting, UV mapping, texturing, and rendering.
  • Knowledge of Substance Painter, Photoshop, or similar tools.
  • Understanding of topology, polygon optimization, and PBR workflows.
  • Knowledge of rigging, animation, and lighting.
  • Ability to create realistic terrains and environments.
  • Strong problem-solving and attention to detail.
  • Willingness to learn new tools and technologies.
  • Good communication and collaboration skills.
Preferred

Experience with Unreal Engine/Unity, simulation, gaming, VR/AR, product visualization, or aerospace/defence visualization will be an added advantage.

Portfolio

Portfolio demonstrating 3D modelling and visualization skills is mandatory.

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